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Author Topic: Vice Alley -- Coming in 2014  (Read 5648 times)

Offline d phipps

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Vice Alley -- Coming in 2014
« on: August 18, 2014, 04:26:45 AM »
I'm hoping we can release our fourth Pulp Alley book before the end of the year. Vice Alley will be fairly similar in format to our popular Perilous Island expansion.

We're planning to include two new character types (Gangs and Associates), new league perks, over 25 new abilities, rules for Bystanders, and a new scenario reward (Locations). PLUS an exciting campaign to conqueror or liberate Vice Alley...




More to come!
« Last Edit: August 18, 2014, 01:31:40 PM by d phipps »

Offline wolfen

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Re: Vice Alley -- Coming in 2014
« Reply #1 on: August 18, 2014, 05:32:05 AM »
I hope so, I have been waiting for this one!

Offline Mr. Peabody

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Re: Vice Alley -- Coming in 2014
« Reply #2 on: August 18, 2014, 06:17:24 AM »
Oh yeah... This one is looking very interesting indeed.

Those Location Rewards are a great idea.
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline joroas

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Re: Vice Alley -- Coming in 2014
« Reply #3 on: August 18, 2014, 06:57:11 AM »
Great news!  :o
'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'

Offline Elk101

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Re: Vice Alley -- Coming in 2014
« Reply #4 on: August 18, 2014, 06:57:16 AM »
Excellent!  I didn't know about the bystanders rules, that sounds interesting.

Offline Malebolgia

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Re: Vice Alley -- Coming in 2014
« Reply #5 on: August 18, 2014, 10:24:32 AM »
Instabuy...8)
“What use was time to those who'd soon achieve Digital Immortality?”

Offline NickNascati

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Re: Vice Alley -- Coming in 2014
« Reply #6 on: August 18, 2014, 02:06:31 PM »
So this will be more of an "Untouchables" style game?

Offline cheetor

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    • sho3box
Re: Vice Alley -- Coming in 2014
« Reply #7 on: August 18, 2014, 02:29:22 PM »
Instabuy...8)


For certain.



PLUS an exciting campaign to conqueror or liberate Vice Alley...


I smell a Judge Dredd variant at Chateau Cheetor.  Time to get working on some Organ Leggers or Umpty Racketeers :)


Offline FramFramson

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Re: Vice Alley -- Coming in 2014
« Reply #8 on: August 18, 2014, 05:28:02 PM »
So once this is done, I think PA will be very solidly fleshed out with all the ideas which have been brewing for a while now.

What's next for the Phipps after this? A new game for a bit? Scenario packs? New modules not yet hinted at? A PA supplement for gaming other eras and genres? Hm... thinking out loud like that, I'd bet that last one would be a strong seller.


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline doowopapocalypse

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Re: Vice Alley -- Coming in 2014
« Reply #9 on: August 18, 2014, 05:41:18 PM »

What's next for the Phipps after this?

Artisan cheese
It's nothing, sir. Just a burn from a ray gun.

Offline cheetor

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    • sho3box
Re: Vice Alley -- Coming in 2014
« Reply #10 on: August 18, 2014, 06:08:20 PM »
A PA supplement for gaming other eras and genres? Hm... thinking out loud like that, I'd bet that last one would be a strong seller.

Based on prior form I would buy pretty much anything that the Phipps release for Pulp Alley, assuming that the quality remains at the same high standard.  Given a choice however, I would rather that the game system did not branch into individual variants, each with their own particular rules and each only partly compatible with the others. 

A big draw for me with PA so far is that I havent had to house rule the game in any significant way and can still play the pulp sci-fi games that I want to play.  I reckon that the mechanical distinctions between representing Star Trek and Bonanza and CSI and Dead Men Dont Wear Plaid on the wargames table are essentially cosmetic: they all tell the same unlikely tales in a very similar fashion.

Some short, three game long campaigns appeal to me as they would suit my gaming schedules.  Perilous Island is great and I have played a number of scenarios from it, but I dont have the sort of schedule that would allow for playing the whole, very large campaign from start to finish, even if I would like to.  So some small campaigns about three games long appeal to me.


Offline Jocke

  • Bookworm
  • Posts: 52
    • NoClear Studio
Re: Vice Alley -- Coming in 2014
« Reply #11 on: August 18, 2014, 07:41:46 PM »
I´m planing a new board for Vice Alley, should become a San Francisco/Hell´s Kitchen street scene to support Superhero and Crime Noir Pulp storys...
So Dave... I neeeeeeed Vice Alley... do it... do it now...  :D 

Offline Elk101

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Re: Vice Alley -- Coming in 2014
« Reply #12 on: August 18, 2014, 08:40:14 PM »
I like the idea of campaign/scenario books too, perhaps on a genre basis, instead of lots of varied rules.


Offline Mr. Peabody

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Re: Vice Alley -- Coming in 2014
« Reply #13 on: August 18, 2014, 09:38:30 PM »
Well, so far, the rules haven't really varied. There have been no exceptions to any of the mechanics as the game has grown which is one of the games real strengths.

There have been abundant additions allowing a full range of movement over land and in the air with vehicles, aircraft and individual figures. You can play pretty much whatever setting you like without breaking the game.

I find the numerous abilities that can be chosen from to be a bit boggling. I'm tempted to work on a master list of all the goodies... But ultimately it's rich fodder for fun games.

Offline Mad Lord Snapcase

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Re: Vice Alley -- Coming in 2014
« Reply #14 on: August 19, 2014, 05:32:32 PM »
Just tell me when I can order it!!!!!!!!!!!!  :-*


 

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