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Author Topic: Gigacity 123 6mm - new building 4/1/2015  (Read 13053 times)

Offline Vanvlak

  • Galactic Brain
  • Posts: 5310
Re: Gigacity 123 6mm scale project - NEW PICS TUE 04/11/2014
« Reply #30 on: 13 November 2014, 08:23:10 AM »
It's not dead.

After having a very flu-ey week (in which the project started!) I had to catch up with work, leaving little time.
I finished another couple of bits, but still have to take pics.

I also realised I was not happy with the dark blue colour schemes for the vehicles and robot: the details of the model were lost in the dark colour.
And I wanted to rationalise my forces. This is what I'll be using:

Force 1 - Magistrates (robot police force, Chappy meets Ultron with a dash of Dredd)
Force 2 - Yellowrads (AIM-like troops in yellow rad suits, with some weird weapons and tanks)
Force 3 - Hydrunts (bright green robots which do look a lot like fire hydrants; still thinking of a larger support vehicle or robot for these)
Force 4 - GrannyWorks (mysterious manufacturing company with chain of shops across Giga City and its own well-armed militia, called by the citizens 'blue boys', 'fan boys' or 'beakies'; have some armoured vehicles)

And also:
Force 10 from Neverone*: all the odds and ends - a rampaging monster, giant ants from Mars, humanoid giant soldiers etc.

*Abbreviation for 'Never one unified origin or theme'

I'm sticking to very basic schemes, so Force 1 gets silver/light blue; Force 2 is yellow; Force 3 bright green and Force 4 blue (darkest colours, required by background in this case).
Force 10 will have any colour as it is not a one unified force.
« Last Edit: 13 November 2014, 08:24:41 AM by Vanvlak »

Offline YPU

  • Galactic Brain
  • Posts: 4443
  • In glorious 3D!
Re: Gigacity 123 6mm scale project - organization update 13/11/2014
« Reply #31 on: 13 November 2014, 11:37:43 AM »
Keep on it man.  :D

Neverone sounds good actually. like it.    ;D
3d designer, sculptor and printer, at your service!

Offline Vanvlak

  • Galactic Brain
  • Posts: 5310
Re: Gigacity 123 6mm scale project - organization update 13/11/2014
« Reply #32 on: 13 November 2014, 12:18:51 PM »
Keep on it man.  :D

Neverone sounds good actually. like it.    ;D

Thanks  :D
I also need to add a 'non-force', which would include innocent bystanders, rioters and crowds and civilian vehicles - beginning with the latter, in particular an elevated rail track.

Offline Vanvlak

  • Galactic Brain
  • Posts: 5310
Re: Gigacity 123 6mm scale project - organization update 13/11/2014
« Reply #33 on: 23 November 2014, 04:27:03 PM »
Some scenery - elevated stuff.

Elevated roads, with billboards and a bit of traffic.


The elevated railway and a road crossing at a lower level (I need to make some more roads with a greater height difference).


The elevated railway vehicles and station.


The loco came in a Kinder surprise egg (I had to fill in all the apertures which were gaping holes). It has wheels for traction, but the wagons hover on bar repulsor magnets - or they will, once I get around to do more.
The elevated station is another Kinder surprise model - I see I have to give the door more attention!  :(

Offline von Lucky

  • Galactic Brain
  • Posts: 8794
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #34 on: 23 November 2014, 07:44:08 PM »
This is going in the right direction (forward!). Keep at it.
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline The_Baron

  • Librarian
  • Posts: 194
Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #35 on: 25 November 2014, 02:53:21 AM »
This is looking extremely cool! I am actually embarking on a very similar project, your idea of a city really intrigues me! Keep up the great work, consider the overpass idea pinched! If you are looking for 6mm civilians (and hands down some of the best 6mm models for skirmish out there), check out Angel Barracks.

Here's my start:

http://leadadventureforum.com/index.php?topic=73112.0


My Blog: http://returntologansworld.blogspot.com.au/
Empire of the Dead, Strange Aeons, Old-School Fantasy and Rogue Trader, 15mm ATZ

Offline Vanvlak

  • Galactic Brain
  • Posts: 5310
Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #36 on: 25 November 2014, 06:13:16 AM »
Thanks von Lucky and TheBaron.
And thanks for the Angel Barracks tip, although I know about them I always seem to forget their stuff. Will take a peek.
As for staling the overpass idea - pinch away. There can never be enough roads in the 6mm universe  :D

Offline Suber

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2313
Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #37 on: 25 November 2014, 08:25:43 AM »
Absolutely great, I love this project and the course it's taking :-*

Offline angel barracks

  • Scientist
  • Posts: 225
    • Crom's Anvil
Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #38 on: 25 November 2014, 09:16:43 AM »
Good skills.
Thanks for the plug about me and this has potential to be bonkers good, showing off everything good that 6mm has to offer.
Praise Be To Apis!

Offline Vanvlak

  • Galactic Brain
  • Posts: 5310
Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #39 on: 25 November 2014, 09:28:05 AM »
Thanks Suber  :D

Angel barracks - you (and my wallet!) have TheBaron to thank. It seems you will be populating the city with the average (and some not so average) guys. This does not mean I will be ordering the ENTIRE population of the Gigacity, which is around the 123 million mark....  ;D I don't think I could pay for all those - or find time to paint them....

Offline angel barracks

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  • Posts: 225
    • Crom's Anvil
Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #40 on: 25 November 2014, 09:31:23 AM »
Seeing as your project is, well, bonkers, I will lob in a few freebies that may do as extras.
Stuff I bought for myself but have never gotten round to painting and probably never will.

It wont be much but it will be a few odds and sods that may add some flavour to the whole shebang.

A few robots, a hover car that sort of stuff... 


Offline Vanvlak

  • Galactic Brain
  • Posts: 5310
Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #41 on: 25 November 2014, 12:12:27 PM »
Seeing as your project is, well, bonkers, I will lob in a few freebies that may do as extras.
Stuff I bought for myself but have never gotten round to painting and probably never will.

It wont be much but it will be a few odds and sods that may add some flavour to the whole shebang.

A few robots, a hover car that sort of stuff... 


Awww, thank you, that IS nice of you.  8) 8) 8)
See guys, going bonkers always pays  ;D

Offline von Lucky

  • Galactic Brain
  • Posts: 8794
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #42 on: 25 November 2014, 07:53:31 PM »
Going bonkers and doing something about it always pays. Hasn't this place taught you anything? :D

Offline Vanvlak

  • Galactic Brain
  • Posts: 5310
Re: Gigacity 123 6mm - elevated ro[URL=http://s78.photobuads & rail 23/11/2014
« Reply #43 on: 30 November 2014, 03:33:28 PM »
More stuff.
These are 'architects' model' bits of scenery with some details but not all - not realistic, but stylistic (lazy  ;) ).
Except for the Andym Fineboard Tower, named in honour of one of the great architects of Mega Cities.







I'll take some pics of the board next, to try to show how the bland buildings, the brighter ones and the roads work together.

Offline YPU

  • Galactic Brain
  • Posts: 4443
  • In glorious 3D!
Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #44 on: 30 November 2014, 03:41:27 PM »
Truly epic in scale! You are making terrain like an impressionist paints, broad strokes with a few details picked out easily conveys the entire thing, without having to slavishly do every detail.

And you might be right, it could take away from a single tower compared to highly detailed model, but if you actually fill your table with stuff like this most people are going to be to busy picking up their dropped jaw from the ground rather then notice the missing details. Blimey man.  :o

 

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