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Author Topic: Gigacity 123 6mm - new building 4/1/2015  (Read 13045 times)

Offline Vanvlak

  • Galactic Brain
  • Posts: 5310
Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #45 on: 30 November 2014, 04:18:24 PM »
Truly epic in scale! You are making terrain like an impressionist paints, broad strokes with a few details picked out easily conveys the entire thing, without having to slavishly do every detail.

And you might be right, it could take away from a single tower compared to highly detailed model, but if you actually fill your table with stuff like this most people are going to be to busy picking up their dropped jaw from the ground rather then notice the missing details. Blimey man.  :o
OK, now I'm going to blush  :D Thanks YPU. It's hit and miss, will see what it looks like when put together.

Offline The_Baron

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Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #46 on: 01 December 2014, 10:24:37 AM »
That tower is great! If I could make one suggestion it would be to make a watery mix of cheap brown and black craft paint to add some grime here and there, give it a more lived in feel?


My Blog: http://returntologansworld.blogspot.com.au/
Empire of the Dead, Strange Aeons, Old-School Fantasy and Rogue Trader, 15mm ATZ

Offline Andym

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Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #47 on: 01 December 2014, 08:53:07 PM »
Ohhh, thats a great wee tower! Not sure about the name though! ;) ;)

Offline Vanvlak

  • Galactic Brain
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Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #48 on: 02 December 2014, 09:02:53 PM »
That tower is great! If I could make one suggestion it would be to make a watery mix of cheap brown and black craft paint to add some grime here and there, give it a more lived in feel?
Not sure - as I'm going for a surreal look, I'm making different areas of the city in different colours, with different levels of detail. The white area is the closest to the architect's model concept of an all-white area. When I put the lot together will see how it looks and work back if necessary.

Andym - tribute tower  :D

Meanwhile my crowds  - very nicely detailed little blokes - have arrived from Angel Barracks - my order landed here today very soon after my order. AND it came with the freebies promised  :D :D 8) 8) 
So now I'll have a few more odds and ends (including two carnivorous little beasties) to add to the population and/or traffic.

Offline The_Baron

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  • Posts: 194
Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #49 on: 04 December 2014, 04:12:32 AM »
Not sure - as I'm going for a surreal look, I'm making different areas of the city in different colours, with different levels of detail. The white area is the closest to the architect's model concept of an all-white area. When I put the lot together will see how it looks and work back if necessary.

Andym - tribute tower  :D

Meanwhile my crowds  - very nicely detailed little blokes - have arrived from Angel Barracks - my order landed here today very soon after my order. AND it came with the freebies promised  :D :D 8) 8) 
So now I'll have a few more odds and ends (including two carnivorous little beasties) to add to the population and/or traffic.

A very good point! The game Mirror's Edge had a very similar aesthetic, very stark white clean buildings, with a very occasional splash of bright color. Contrasted really well with the dystopian society / dictatorship storyline going on. Which AB models did you go for?

Offline Vanvlak

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Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #50 on: 04 January 2015, 10:25:09 AM »
A very good point! The game Mirror's Edge had a very similar aesthetic, very stark white clean buildings, with a very occasional splash of bright color. Contrasted really well with the dystopian society / dictatorship storyline going on. Which AB models did you go for?
Sorry for the delay TheBaron, I missed your reply!
I chose a few trucks, some junkers and the civilians.
Angel Barracks have evolved into a major comrporation in the timeline of Gigacity, here is their corporate headquarterswith their logo:

Offline angel barracks

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Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #51 on: 04 January 2015, 10:30:14 AM »

Angel Barracks have evolved into a major comrporation in the timeline of Gigacity, here is their corporate headquarterswith their logo:


Yeah baby, check me out!

 8)
Praise Be To Apis!

Offline YPU

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  • In glorious 3D!
Re: Gigacity 123 6mm - new building 4/1/2015
« Reply #52 on: 06 January 2015, 08:46:44 AM »
Yea, this stuff is working so well together!  :-*
3d designer, sculptor and printer, at your service!

Offline Vanvlak

  • Galactic Brain
  • Posts: 5310
Re: Gigacity 123 6mm - new building 4/1/2015
« Reply #53 on: 06 January 2015, 08:55:32 AM »
Thanks AngelBarracks and YPU.
It should get more densely packed with buildings - in fact I have to watch it as I have to leave space not only for 6mm scale figures, but for being able to reach them to move them around  ;D

Offline Andym

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Re: Gigacity 123 6mm - new building 4/1/2015
« Reply #54 on: 06 January 2015, 10:05:27 AM »
Nice addition Vanvlak! 8) 8) 8)

Offline The_Baron

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Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #55 on: 06 January 2015, 11:53:15 AM »
Sorry for the delay TheBaron, I missed your reply!
I chose a few trucks, some junkers and the civilians.

That's more than ok Vanvlak, your progress is looking awesome! I have been plugging away at a 6mm city of my own, will get it posted soon

Offline Vanvlak

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Re: Gigacity 123 6mm - elevated roads & rail 23/11/2014
« Reply #56 on: 06 January 2015, 01:30:38 PM »
That's more than ok Vanvlak, your progress is looking awesome! I have been plugging away at a 6mm city of my own, will get it posted soon
Good - want see :D

Offline Connectamabob

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Re: Gigacity 123 6mm - new building 4/1/2015
« Reply #57 on: 07 January 2015, 07:18:49 AM »
See what I love about that CD tower high-rise is the "floors" look like they could actually be playable in some way. Dunno how that would actually go in detail, but I can totally picture moving figures around on those levels. And the view down through the top is exactly like the Peach Trees interior balconies in the Dredd movie.
« Last Edit: 07 January 2015, 07:23:11 AM by Connectamabob »
History viewed from the inside is always a dark, digestive mess, far different from the easily recognizable cow viewed from afar by historians.

 

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