Huevens, the main rules give the breakdown of the platoons we are talking about in terms of structure and how the teams made up the squads, but they don't particularly discuss the tactics. The US armored Rifle Platoon has two rifle squads, but it also has a MG squad of two 0.30 cal teams and a Mortar squad with one 60mm mortar. So they would use the MGs and mortars to put down fire while the two rifle teams manoeuvred to outflank and attack. Parachute infantry are different again. On D-Day they only had two squads per platoon (they added a third before Market Garden) and a Mortar squad. You need to handle these blokes very differently, with one squad stationary putting down fire while the other advances, then leapfrog. The mortar just keeps banging away whoever is moving. They are a VERY punchy force and put out a lot of firepower, but they can be a bit brittle on D-Day due to the small platoon size. That said, I've neve rlost a game with them. It's like two big clunking fists smashing all resistance to one side.
Too Bo Coo, Sounds like a cunning plan! We're not exactly a small company, we just sell rules as opposed to figure ranges, something we like to think means we will never write any "cool" rules just to sell an expensive model!

You can tell your pals that at Crisis Chain of Command won Best Participation Game with our game AND most innovative game for James and Scrivs Keren game, so we do have a bit of a track record! Lots of CoC players in Benelux too (well, BeNe, not so much Lux).
Garder, Glad you find them helpful.
More tomorrow maybe.
Rich