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Author Topic: Squad combat rules? or solo Pulp Alley?  (Read 2609 times)

Offline sonicReducer

  • Bookworm
  • Posts: 84
Squad combat rules? or solo Pulp Alley?
« on: January 22, 2015, 01:42:24 PM »
Hi all,

I'm having to consider more to game solo, there are clubs etc near me but it's difficult for me to get there. I've got a nice collection for Chain of Command solo, but I'm looking for a ruleset that will let me use my Infinity minis for solo games. I'm a huge fan of Infinity (both the rules and mini range) but I don't think the game would work well solo.

I'm considering bashing together a homebrew ruleset, but I thought I would ask before I start reinventing the wheel.
Anyone know of rules that fill these?
- 5 to 10 minis a side
- sci-fi preferable to modern
- usable with any 28mm minis
- good for solo play
- quick and not too complex
- maybe an RPG element, considering the lower model count

Many thanks for the help

EDIT: I've been reading around a bit today, looks like Pulp Alley may be a useful set. Does anyone play solo, does it work well?
« Last Edit: January 22, 2015, 03:26:51 PM by sonicReducer »

Offline sundayhero

  • Scatterbrained Genius
  • Posts: 2452
Re: Squad combat rules? or solo Pulp Alley?
« Reply #1 on: January 22, 2015, 04:03:58 PM »
5150 Urban renewal. you'll find everything and more !

It's very urban focused, with nice touchs of cyberpunk elements (cyber enhancements, stims). And like other THW games, created with solo and coop gaming in mind.

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Squad combat rules? or solo Pulp Alley?
« Reply #2 on: January 22, 2015, 06:44:39 PM »
Hi all,

I'm having to consider more to game solo, there are clubs etc near me but it's difficult for me to get there. I've got a nice collection for Chain of Command solo, but I'm looking for a ruleset that will let me use my Infinity minis for solo games. I'm a huge fan of Infinity (both the rules and mini range) but I don't think the game would work well solo.

I'm considering bashing together a homebrew ruleset, but I thought I would ask before I start reinventing the wheel.
Anyone know of rules that fill these?
- 5 to 10 minis a side
- sci-fi preferable to modern
- usable with any 28mm minis
- good for solo play
- quick and not too complex
- maybe an RPG element, considering the lower model count

Many thanks for the help

EDIT: I've been reading around a bit today, looks like Pulp Alley may be a useful set. Does anyone play solo, does it work well?

Yes, Pulp Alley would have you covered on all points. We see many players using it solo. Katsuhiko JiNNai has posted many of his solo games to LAF, so you might take a look at some of his battle reports.


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline hummus

  • Librarian
  • Posts: 108
Re: Squad combat rules? or solo Pulp Alley?
« Reply #3 on: January 22, 2015, 08:54:17 PM »
strange aeons works well for small forces 3 or more models a side
its cthulu based based 1920s
but easy enough to adapt

Offline Rhelyk

  • Librarian
  • Posts: 141
Re: Squad combat rules? or solo Pulp Alley?
« Reply #4 on: January 24, 2015, 04:59:11 PM »
Pulp Alley is a great game, I thoroughly recommend it! Simple and fun enough to cover a very wide array of genres beyond the original Pulp setting

However, it looks like 5 Parsecs from Home might be exactly what your looking for. Tiny Soldier Company blog sold me on the rulesets some months ago, he has a pretty great review and a few AARs on his blog page. Directly from his blog:
Quote
Here were the selling points that grabbed me:
5 figures per side average game
Narrative heavy campaign system
Fast playing, narrative based combat system (as opposed to simulation or math heavy)
Firefly-esque setting and scope
Sandboxy, but not a totally blank slate
Provision for solo play
http://tinysolitarysoldiers.blogspot.com/2014/08/fivecorefive-parsecs-from-home-cured-my.html
http://tinysolitarysoldiers.blogspot.com/2014/08/5-parsecs-from-home-campaign-start.html
http://tinysolitarysoldiers.blogspot.com/2014/08/5-parsecs-continues.html
http://tinysolitarysoldiers.blogspot.com/2014/08/5-parsecs-boarded.html

It's pretty cheap over on Wargame Vault. It uses the FiveCore ruleset which was developed for modern combat gaming, and there's a small expansion out for it as well.
http://www.wargamevault.com/product/133954/Five-Parsec-bundle-BUNDLE

Offline sonicReducer

  • Bookworm
  • Posts: 84
Re: Squad combat rules? or solo Pulp Alley?
« Reply #5 on: January 24, 2015, 07:34:58 PM »
Thank you all for the replies, I've been reading up on these rulesets. Some gems to be found looks like!

sR

Offline Hobby Services

  • Scatterbrained Genius
  • Posts: 2070
Re: Squad combat rules? or solo Pulp Alley?
« Reply #6 on: January 24, 2015, 10:18:36 PM »
5150 Urban renewal. you'll find everything and more !

It's very urban focused, with nice touchs of cyberpunk elements (cyber enhancements, stims). And like other THW games, created with solo and coop gaming in mind.

Seconded.  All the Two Hour Wargames rules sets are quite good for solo play, as long as don't mind your little soldiers deciding they have their own agendas now and then.  Definitely not games for those who want 100% perfect control over every model at all times, but lots of fun if you can accept more unpredictable gameplay.

 

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