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Author Topic: (Kickstarter) Human Interface - Nakamura Tower  (Read 24969 times)

Offline carlos13th

  • Mastermind
  • Posts: 1348
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #30 on: 09 May 2015, 12:07:08 AM »
I respect companies willing to hold their hands up and say yeah you didnt like it we will fix it.

Offline rademon

  • Assistant
  • Posts: 28
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #31 on: 10 May 2015, 08:32:45 AM »

Offline rademon

  • Assistant
  • Posts: 28
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #32 on: 12 May 2015, 12:38:23 AM »
Meanwhile two updates and one reminder:[/u]

1. The HINT movie part one (game components) was posted:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1226994

It was appreciated by the backers.

2. Gathering over 800 backers unlocked a social goal - 5 cyberwarfare cards.

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1227288

3. We are nearing unlocking the 60k GBP Stretch Goal, i.e. Johny “ The Machine” Maino.

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1211340

Offline robh

  • Scatterbrained Genius
  • Posts: 3642
  • Spanish offworld colonies
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #33 on: 12 May 2015, 10:43:07 AM »
The new video is a huge improvement on the earlier one. Now you get some idea of what the game is going to feel like. The next part will be the deciding one l think, that should show a game turn underway.
I am impressed with the attitude they have shown so far, very willing to listen and accept feedback.
Painted figures look great too.

Offline harleyface

  • Scientist
  • Posts: 456
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #34 on: 12 May 2015, 10:52:48 AM »
Had experienced many failures with ks
But will give this one a chance...like the way the producers act...
maybe i will never learn  lol



Cultist#83

Offline rademon

  • Assistant
  • Posts: 28
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #35 on: 12 May 2015, 11:21:42 AM »
Had experienced many failures with ks
But will give this one a chance...like the way the producers act...
maybe i will never learn  lol

Or hopefully you will enjoy a nice surprise. ;)

Offline harleyface

  • Scientist
  • Posts: 456
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #36 on: 12 May 2015, 12:23:17 PM »
Would be great  :D

Really like this kind of game..
Skirmish in a box.
Love Incursion with metal minis
Easy to teach...no terrain necessary for a quick game..
And not too much minis you have to paint before you can play ...do you hear me robotech..
 lol

Offline rademon

  • Assistant
  • Posts: 28

Offline Dentatus

  • Scatterbrained Genius
  • Posts: 2364
    • Stalker7.com
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #38 on: 12 May 2015, 10:01:18 PM »
Despite my snit at Rocket Games' Last Saga, I remain cautiously optimistic here. (Or maybe I'm just a c-punk fanboy.)

As long as they don't pull fast one and switch from metal to resin after months of delays, I'll be OK. 

Offline rademon

  • Assistant
  • Posts: 28
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #39 on: 12 May 2015, 10:10:51 PM »
First movie tutorial about basic game components in the HINT game on YT.



Stay tuned for another movie (turn sequence).
« Last Edit: 12 May 2015, 10:15:02 PM by rademon »

Offline rademon

  • Assistant
  • Posts: 28
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #40 on: 13 May 2015, 03:47:37 PM »
There is a poll on BGG to vote for the next stretch goal. Here is the link:
 
https://boardgamegeek.com/thread/1369492/vote-next-stretch-goal-75000

« Last Edit: 13 May 2015, 10:52:45 PM by rademon »

Offline rademon

  • Assistant
  • Posts: 28
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #41 on: 13 May 2015, 10:37:16 PM »
Last week of the campaign on KS started with new addons and a Black Stone WIP:







Link to campaign:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1230199

Offline rademon

  • Assistant
  • Posts: 28
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #42 on: 16 May 2015, 12:02:14 AM »
The second movie tutorial about basic game mechanics in the HINT game is available on Youtube:

https://www.youtube.com/watch?v=xjgwVYToGb4


Offline rademon

  • Assistant
  • Posts: 28
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #43 on: 16 May 2015, 12:11:53 AM »

We are close to the end of fund raising period.

2 new SG with more weapons and equipment were announced:





Link to the campaign:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1232811


This guy really commands respect: [Police addon]





Co-create the game and get one of the special offers:






Link to the campaign:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1231682


If you are looking for somebody, ask this team for help:




Link to the campaign:

https://www.kickstarter.com/projects/1803723298/human-interface-nakamura-tower/posts/1233062
« Last Edit: 16 May 2015, 12:27:58 AM by rademon »

Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
  • Remember Reach.
Re: (Kickstarter) Human Interface - Nakamura Tower
« Reply #44 on: 16 May 2015, 12:47:23 PM »
Ghost in the shell meets appleseed meets deus ex meets syndicate....

What's not to like.

Here we go again...... zip. 😆
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




 

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