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Author Topic: Frostgrave - Rules  (Read 452717 times)

Online joe5mc

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #285 on: 19 August 2015, 11:26:23 AM »
Dispell has no effect on a zombie raised through a 'Raised Zombie' spell. It will cancel the control of a zombie if that zombie is under a 'Control Undead' spell.

Models are essentially 'stuck' in combat, but as has been said, you can attack with one model and if he wins he can push back the model to push it out of combat with the others, or preferably, just kill him outright. Generally, this probably is self-created, so its worth thinking about before committing the troops.

I've never actually thought about crumbling a wizard eye. Since the wizard has to cast it on a terrain piece, I would rule that crumble target on that spot would destroy the eye (and create a door as well).

Magical Attacks - any attack performed with a magical weapon, even ones temporarily enchanted, or a magical item that causes damage is a magical attack. Also any spell that causes an immediate attack roll against a target, unless otherwise stated. In the case of spells that create creatures, or bits of creatures such as Bones of the Earth, attacks by the creatures are not inherently magical. The only spell that I think might cause confusion is Explosive Rune, and I would rule the attacks generated by an explosive run to be magical.

Offline Wyrmalla

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #286 on: 19 August 2015, 11:57:35 AM »
Similarly to block a Wizard's Eye you could cast Wall or Fog in front of it right? How large is the eye? As in how large does a model have to be when standing in front of it to block it? Would a 25mm base do, or more like a 40mm? Can it be cast anywhere on a terrain piece or just at its base? When it says 180 degrees that includes up and down too right?

The scenario which I came across in my last game is that I cast a Wizard's eye on the top of a tower to see across intervening terrain. Similarly my opponent cast one on a much smaller piece of terrain which was raised, though in his case I was wondering to myself if there is a minimum surface area required for the eye (for instance 1'', which would also cover the size of model needed to block one). As the rule is written right now IIRC you could pretty much cast it on a stick as long as it has a "flat side".

Also, I assume Telekinesis and other spells which have a range can still be cast through Wizard's Eyes as long as they're in range? Thematically is the wizard teleporting their spell through the eye or something? I'd picture it as though they're throwing their spell in one end and its coming out the other.

Oh and I didn't see it answered: can models engage in melee combat whilst climbing? As long as they're within the 1'' I assume so, but is there any penalties due to them having to hang on with one hand? Similarly can an archer or crossbowman fire their bows whilst climbing? Perhaps they've slung a rope around themselves so they can just hang there, though I'd assume that there'd be some modifier for this. Sorry if this is covered in the rules however, I don't have the book at hand at this moment so this is off the top of my head. :)

Edit: oh and other for a clarification I'm wondering about the size of a Wizard's eye for the purpose of making a token for it. I was going to just take a 2 pence piece and paint a magical eye symbol on it, then stick some blu-tac on the back. :)
« Last Edit: 19 August 2015, 12:05:18 PM by Wyrmalla »

Offline Awesomeshotdude

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #287 on: 19 August 2015, 12:28:05 PM »
Chaos Child - This one is pretty hard to legislate. I would say if it seems like they should be In Combat than you should consider them so. Technically, since all terrain is scale-able, one figure or the other should be standing atop the intervening terrain and thus in contact, however, this is awkward, and I personally wouldn't bother. Neither figure would receive a penalty or bonus in this situation - both figures are just fighting for their lives, not defending a position, and the terrain is just as likely to be a hindrance as a help.

Thanks for answering Chaos Child's question on this, Joe.

Online joe5mc

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #288 on: 19 August 2015, 02:09:43 PM »
A wizard eye can be placed at any height. Basically, if you can draw line of sight from the midpoint of the eye to the intended target without crossing the flat plain upon which the eye sits, then you can use the eye. Since you are really drawing the line from a point, the midpoint of the eye, it doesn't matter how big the representation of the eye is - make whatever you want. 

You can cast fog in front of it. Wall as well, if the wall can reach the heigh of the eye. There is no minimum surface area.

Yes, Telekinesis can be cast through Wizard Eye.

I leave what the use of a Wizard Eye actually looks like up to your imagination.

Offline Drachenklinge

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #289 on: 20 August 2015, 06:01:57 AM »
Thanks for the clearing, we did that wrong then and that little rule-break cost the life of two of my men cause he leaped the zombie in my direction  :'(
I am sure, he wouldn't have, if he still would have controlled it, funny though that is ^^

Another question regarding the icetoad ... monster, kill it!! ... when is it correct to tripple the damage?
Me dicing 1, adding 2 fight, my contrahent dicing 17, adding 2 fight. We may call that a win.
Is the damage to tripple the 19 then substracting the armour of 10, leaving 47; or 19 minus armour 10, tripple the 9, leaving 17.

My thug would be dead either way, but some profiles plus magic something may have survived such an onslought.

best wishes
Drachenklinge
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Online joe5mc

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #290 on: 20 August 2015, 08:05:55 AM »
Basically, figure out the damage normally. Then triple it.  So in our case take the combat roll of 19, subtract armour 10, leaving 9 damage. Then triple it for 27 points of damage. That'll be enough to finish off most people.

Offline Aneirin

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #291 on: 20 August 2015, 12:41:42 PM »
Not sure if this question has come up before.

But for the purpose of xp does mind controlling/controlling undead/controlling construct/binding demons counts as defeating an enemy?

And in regards to special missions, such as the djinn in a bottle, if a summoner was able to bind it, would that count as defeating it for the purpose of experience

And likewise, if someone binds it and the other teams kills it, would they both get the experience? Or would this just count as defeating a member of the opposing teams warband? (and as such only worth xp if the main man does it)

Now that I think of it, it may not count as defeating as two mages could wrestle control back and forth of a demon/construct/soldier/undead for the whole game and be milking it for xp.

Offline rufus sparkfire

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #292 on: 20 August 2015, 05:02:11 PM »
A few things I'd like to check:

If I cast Animate Construct from a scroll, can I automatically get a large construct if I want one?

A soldier who has had Enchant Weapon cast on him can't also have Enchant Armour cast on him, since that would mean he had two magic items. Is that right?

The Glow spell says that shooting attacks against the glowing model are at +3. That +3 is to the shooter's roll, not to the glowing model's defence roll, right? So it's an aggressive spell rather than a defensive one? That's what I assumed, but I saw someone post the opposite on one of the threads here.

Offline Dalcor

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #293 on: 20 August 2015, 08:52:47 PM »
Another 7 pages from the last time I was here?! Well it will mean I will have some time to update unofficial QnA pdf.

Anyway one question I did not find

When I bought a Grimoire, do I need to spent 1 level up point to learn a spell from it?

I think that yes, but I want to be sure.

Offline Argonor

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #294 on: 20 August 2015, 10:52:38 PM »
The Glow spell says that shooting attacks against the glowing model are at +3. That +3 is to the shooter's roll, not to the glowing model's defence roll, right?

If it says that shooting attacks are at +3, then, yes.
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Cultist #84

Online joe5mc

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #295 on: 21 August 2015, 08:54:04 AM »
Dalcor - you must ALWAYS spend a level learning a new spell, no matter how the Grimoire is acquired.

Rufus - If you cast Animate Construct from a scroll then yes, you can automatically get a large one.

You can enchant the armour and the weapon on a soldier, as these are both temporary effects. If you embed either enchantment so it becomes permanent, then it counts as the soldiers 1 item.

The glow spell gives those shooting at the target of the spell a +3 on their shooting roll.

Aneirin - No, taking control of a creature is not the same as killing it. The experience always goes to those who do it in. Basically, who causes it to be removed from the table - so if you banish a demon, that would count.

Offline rufus sparkfire

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #296 on: 21 August 2015, 11:39:08 AM »
Thanks for the answers!

Offline tim in saskatoon

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #297 on: 21 August 2015, 11:16:04 PM »
A couple quick questions...

Can zombies or demons carry treasure?

Do the soldiers being activated during a wizard or apprentice phase have to have LOS to the spellcaster in question? i.e. if there is a wall - whether magical or for real - between the spell caster and the soldier can it be activated in the spellcasters phase?

Do demons removed from the game using banish count as soldier removed from game for experience purposes?

Offline ducat

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #298 on: 22 August 2015, 12:55:48 AM »
Do demons removed from the game using banish count as soldier removed from game for experience purposes?

Aneirin - No, taking control of a creature is not the same as killing it. The experience always goes to those who do it in. Basically, who causes it to be removed from the table - so if you banish a demon, that would count.

Offline ChaosChild

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #299 on: 22 August 2015, 01:13:21 AM »
Can zombies or demons carry treasure?
Hmm...you are correct, I wasn't clear about controlled monsters. I would say creatures can pick up treasure - accept those labeled animal or that are immaterial.

 

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