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Author Topic: Frostgrave - Rules  (Read 452930 times)

Offline Darkson71

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #165 on: 26 July 2015, 03:09:27 PM »
8. More on Illusionary Soldier - can you cast buff spells on them?  For example, Fleet of Foot or Enchant Weapon?  Thinking of summoning a Templar, Fleet of Footing them then (trying) to get them into combat with the enemy wizard - sure, they can't hurt him but it stops him casting spells at me.
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Offline Westfalia Chris

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #166 on: 26 July 2015, 04:06:08 PM »
Quote
Q: Is it possible to cast spell to combat by wizard not engaged in combat? Not Leap any spell. There is no single rule in book to say otherwise
Dalcor, I'm afraid I don't understand your question.

I think this is what he is after (and what we discussed a couple of pages ago):

  • May a spell, unless explicitly ruled out by the spell description (e.g. Leap), be cast (by a spellcaster NOT locked in combat, obviously) onto models currently locked in combat?

My interpretation was that it is generally allowed for Shooting spells by the last part of the "Shooting into Combat" section, but since there isn't a general rule allowing it for other types of "personal effect spells", the affirmation would need to be spelled out (pardon the pun) in the individual spell description.

Alternatively, it might be the case that unless it is explicitly forbidden (e.g. Leap), you could use it with some (e.g. Push, see your answer above) spells that target figures.
« Last Edit: 26 July 2015, 04:09:19 PM by Westfalia Chris »

Offline Dakota Mike

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #167 on: 26 July 2015, 05:00:27 PM »
OK here are UNOFFICIAL Errata and FAQ from Page 1 to Page 6. Thats last time Joe replied to this post.
Please note I am not connected to Osprey, nor these Errate should be considered OFFICIAL ones. I will try to update (especialy the long scroll cause) as soon as I found Joe or Phill agrees to that. Also please excuse my english ;-)

https://drive.google.com/file/d/0B2_A_uc_n_u7UEZ6QlhsbUxrOTg/view?usp=sharing


Awesome work, must have been a task to get all that together!

Offline Calmdown

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #168 on: 26 July 2015, 06:29:59 PM »
Guys

Re: spells and shooting into combat

Past a certain point of discussion it clearly needs to be clarified by Joe and us discussing it isn't adding anything besides thread noise; maybe we should let him answer now as to the definitive "what cannot be cast into combat".


5. Oversight. It would be an illusionary health potion. Might have a placebo effect but that's it.  So, no. An Illusionary Apothecary does not have a usable healing potion.



Joe, what are the rules for giving someone else a potion, and for the apothecary giving someone else his potion, if those things are doable? There aren't any rules in the book for it and presumably the apothecary isn't just meant to drink his own potion?

« Last Edit: 26 July 2015, 07:02:10 PM by Calmdown »
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Offline Dalcor

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #169 on: 26 July 2015, 07:46:25 PM »
Awesome work, must have been a task to get all that together!
3 hours of work yesterday. Unfortunately there are about 6 additional pages with two or three major rulings to be updated. Scrolls, Illusive Soldier, casting spells into combat. I am collecting only Joes answers. i am not sure if I manage update today.
« Last Edit: 26 July 2015, 08:14:25 PM by Dalcor »

Offline JamWarrior

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #170 on: 27 July 2015, 07:16:08 AM »
Re: reveal secret, are you saying the extra treasure should be at least 6" from your deployment zone?  The spell description says the complete opposite if so as it says to place it within 6" of your deployment zone.

Offline Kitfox

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #171 on: 27 July 2015, 11:10:08 AM »
I'm still not clear on the effect of the Timewalk Chronomancy spell, it seem to me that the only thing it actually does is give you a single extra move which seems a bit underwhelming for a spell with a casting total of 18 that causes +2 damage when you fail.  My understanding of the spell is this:

1: You make a normal move and then cast the spell (let's assume you succeed) that's your two actions complete.
2: You take another turn in the soldier phase (a move and another action)

This means that if you discount the action it cost you to cast the spell itself all you have actually gained is a single move action at great risk to your health.  I could see the point if you could combine with Time store, but this is specifically forbidden.  Is this correct, as it seems like there are plenty of easier ways to get that extra move using other disciplines?

Offline joe5mc

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #172 on: 27 July 2015, 01:43:52 PM »
Kitfox - one must be very careful when playing around with time magic - and this includes rules writers. You are reading it correctly. I leave it to the Chronomancers to determine how to best employ the spell.

JamWarrior - Reveal Secret - play this spell exactly as written. Place the new treasure anywhere between the edge of your deployment zone and 6 inches into the board. The point of the spell is to get an easy treasure, it's one of the bonuses of the Soothsayer. I would only say, that a soldier should not start a game in contact with treasure. He should always be forced to make at least one more before reaching treasure. My earlier comments regarding this spell were me attempting to re-write what is in the book - this is a danger for all writers everywhere and I should avoid it unless absolutely necessary.

Calmdown - The rules for an apothecary (and only an apothecary) to give someone else a potion. If an Apothecary is in base contact with another figure, he can spend an action to use his healing potion on that figure. That figure immediately regains 5 health.  Other figures may not exchange items during a game unless specifically stated in the rules.

Darkson71 - yes you can cast buff spells on an Illusionary Soldier assuming the spell would work on an soldier of his type. However, no spell can overcome his specific limitations (i.e. nothing can allow him to deal damage or carry treasure).

I'm going to mull over the spells into combat question and see if there is a better way to answer it than to just provide a list.


Offline Calmdown

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #173 on: 27 July 2015, 02:08:24 PM »

I'm going to mull over the spells into combat question and see if there is a better way to answer it than to just provide a list.


Out of interest, is there a specific reason why you don't want to allow spells into combat (that's how we're playing right now since the rules dont prohibit it) - there doesnt seem to be any issue or bad interactions with it whatsoever, nothing seems overpowered or problematic, and shooty spells already randomise targets when cast into combat anyway as per the shooting rules. It all seems quite clear and easy until someone brought up the question because it *wasnt* specifically covered in the rules.

Offline Dewbakuk

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #174 on: 27 July 2015, 02:31:18 PM »
Calmdown - that's pretty much how I feel for 99% of the questions on this thread.
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Offline AlwaysNervousJervis

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #175 on: 27 July 2015, 02:50:02 PM »
New question

Dispel states it cancels the ongoing effect of one spell. For spells that stack, ie curse, call storm...does it cancel 1 or all stacks present?

In addition, if someone is effect by 2 forget spells, would dispel clear both since its the same spell or one?

Thanks

Offline joe5mc

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #176 on: 27 July 2015, 03:42:16 PM »
Dispel cancels any one casting of a given spell. So, it would only cancel one curse on a target. If you wanted to dispel Forget Spell you would have to pick which one you want the spellcaster to remember.

Calmdown - No. most of the spells can be used on someone In Combat and I think the game is more interesting for it.  I am just aware that while I have been doing my best to answer questions quickly, sometimes, I should really take a bit more time to think about the answers. I have been caught of guard by the sheer number of questions and at times it can feel overwhelming.

Offline Monkey

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #177 on: 27 July 2015, 04:41:26 PM »
Can I just say, I'm loving Frostgrave  :-* (despite not having played a game yet  :-[). I think the whole team has done a great job, and Joe in particular, and I can't wait for the November expansion and hopefully more after that. I also think that it's fantastic that he is willing to address questions and take on board suggestions for the future (insert thumbs up/pint of beer smiley face here).

I do have one quick query which I haven't noticed anyone else ask (and the fact they haven't probably means it's me being daft rather than a problem with the rules) - Is line of sight 360 degrees for a model? It seems to be implied, but not stated outright, and I guess it's just because I'm used to 90 degree line of sights that I feel the need to ask.

Thanks very much  :)



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Offline Dalcor

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #178 on: 27 July 2015, 06:23:50 PM »
I'm going to mull over the spells into combat question and see if there is a better way to answer it than to just provide a list.
Sorry Joe I totally miss your previous ruling on Leap spells, saying that Leap is move and move is forbidden in combat. BUT !!!!
;-)

Page 34 Movement by Spell reads: such movement is not considered a movement action.

So I am beck with my favourite LEAP  :-*

Sorry

Offline Calmdown

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #179 on: 27 July 2015, 06:40:48 PM »
Sorry Joe I totally miss your previous ruling on Leap spells, saying that Leap is move and move is forbidden in combat. BUT !!!!
;-)

Page 34 Movement by Spell reads: such movement is not considered a movement action.

So I am beck with my favourite LEAP  :-*

Sorry

No, page 34 clarifies its meaning in the same sentence with "....and is not subject to the rules concerning multiple moves, obstructions, or forced combat"

 

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