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Author Topic: Frostgrave - Rules  (Read 452724 times)

Offline Dalcor

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #180 on: 27 July 2015, 06:58:00 PM »
No, page 34 clarifies its meaning in the same sentence with "....and is not subject to the rules concerning multiple moves, obstructions, or forced combat"
Well I can use either explanation if I want ;-)

Offline Dalcor

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #181 on: 27 July 2015, 07:01:46 PM »
Here are Errata Version 1_02 up to page 12: https://drive.google.com/file/d/0B2_A_uc_n_u7UU9Kd2l1VXNTalU/view?usp=sharing
I hope I included all answered and not answered post. If not please remind me.

This Question is not replied yet by joe5mc. I am not considering answers from other guys as relevant as only Joe can say what is intended and what he meant with some ruling. Its problem with abstract rules, someone wants them more real.


Q: What happen if you cast Crumble on column in Complex Temples Scenario?
A:TBA

MODIFIED WITH VERSION 1.02b
« Last Edit: 27 July 2015, 08:13:38 PM by Dalcor »

Offline Darkson71

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #182 on: 27 July 2015, 07:43:32 PM »
1
Q:“Magic weapons and armour can only be carried by soldiers who already carry a weapon or armour of that type”. It means that magical item replace mundane item of the same type and take a one item slot?
A:TBA
So, as relates to weapons.  A magical weapon/armour 'does' take the item slot on a soldier. It doesn't matter where this magic weapon came from. (it's more about how much a wizard trusts a soldier to carry magical stuff than it is the actual carrying capacity!). The magic weapon replaces the mundane version. He does not carry both.
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Offline Dalcor

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #183 on: 27 July 2015, 07:50:42 PM »
Thank you, I have modified previous post
« Last Edit: 27 July 2015, 08:14:03 PM by Dalcor »

Offline Darkson71

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #184 on: 27 July 2015, 08:46:42 PM »
Again, this one is clear with common sense, but should probably be errata'd to make it clear:

Quote
Anyone wishing to attack the spellcaster must first pass a Will roll versus the casting roll. Failing this Will roll does not cause the would-be attacker to lose an action.

It's been argued (by a club-mate as loophole, not as an intention to use) that RAW the attacker not losing an action means the attacker can elect to attempt to attack the wizard again (and again and...) until they pass the Will roll.

Just add after "lose an action" the following "but they may not attempt to attack the spellcaster again in this activation".

Offline Dalcor

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #185 on: 27 July 2015, 08:52:57 PM »
Rule-Lawyers... well everybody meets at least one playing the RPG...

Offline Darkson71

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #186 on: 27 July 2015, 09:01:13 PM »
Yeah, club-mate is about as far from a rules lawyer as you can get.  ::)

Offline Dakota Mike

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #187 on: 28 July 2015, 03:30:29 AM »
Here are Errata Version 1_02 up to page 12: https://drive.google.com/file/d/0B2_A_uc_n_u7UU9Kd2l1VXNTalU/view?usp=sharing
I hope I included all answered and not answered post. If not please remind me.

This Question is not replied yet by joe5mc. I am not considering answers from other guys as relevant as only Joe can say what is intended and what he meant with some ruling. Its problem with abstract rules, someone wants them more real.


Q: What happen if you cast Crumble on column in Complex Temples Scenario?
A:TBA

MODIFIED WITH VERSION 1.02b


Whew, that must have been some work!  Thanks for doing this!

Offline joe5mc

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #188 on: 28 July 2015, 12:41:28 PM »
Okay, I had a comprehensive review of the spells and rules for casting, and, frankly, I don't think there is much ambiguity on which spells can be cast on figures In Combat.

A spell may be cast on a figure In Combat as long as the spell doesn't expressly prohibit it and it doesn't violate any of the basic rules of spellcasting (obviously you can't cast an Out of Game spell or a Self Only spell).

I perhaps brought this problem upon myself because of Leap (a simple spell that has come to haunt me!). 

The rules pretty clearly say that magical movement (and Leap is named expressly) do not count as movement actions. Therefore I see no reason that Leap cannot be cast on someone in combat. This is more consistent for the rules, and Leaping out of combat is just cool. So, it's perfectly legit in the rules as written. (Dalcor wins!)

----

Casting crumble on the column in the Complex Temple Scenario does nothing except make a doorway through the column if that is desired or tumbles a figure standing on top of it. Either way the column survives.

Line of sight for all models is 360 degrees.

Offline axabrax

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #189 on: 28 July 2015, 03:26:41 PM »
Thanks much for doing this! Hopefully the questions will start to slow down a bit so I can catch up! Still just trying to digest the main rules  ;)

Here are Errata Version 1_02 up to page 12: https://drive.google.com/file/d/0B2_A_uc_n_u7UU9Kd2l1VXNTalU/view?usp=sharing
I hope I included all answered and not answered post. If not please remind me.

This Question is not replied yet by joe5mc. I am not considering answers from other guys as relevant as only Joe can say what is intended and what he meant with some ruling. Its problem with abstract rules, someone wants them more real.


Q: What happen if you cast Crumble on column in Complex Temples Scenario?
A:TBA

MODIFIED WITH VERSION 1.02b


Offline Darkson71

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #190 on: 28 July 2015, 03:34:11 PM »
Does the apprentice have to shadow the wizard in terms of weapons taken?
Eg - if the wizard has a hand weapon and dagger, does the apprentice have to have the same, or can they take a staff instead?

Offline joe5mc

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #191 on: 28 July 2015, 04:37:28 PM »
Apprentices do not have to carry the same weapons as their wizards.

Offline Pompey2010

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #192 on: 28 July 2015, 08:28:15 PM »
I swear to God if wargamers were to write down the rules for tossing a coin within 48 hours there would be 8 pages of clarification required and a FAQ. 

We have managed to play dozens of games with multiple players and not raised any real questions, we must be doing something wrong?  Thanks for a great game Joe!

Offline Lotan

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #193 on: 28 July 2015, 08:52:06 PM »
I swear to God if wargamers were to write down the rules for tossing a coin within 48 hours there would be 8 pages of clarification required and a FAQ. 

We have managed to play dozens of games with multiple players and not raised any real questions, we must be doing something wrong?  Thanks for a great game Joe!

Cool story ,bro!  8)

Offline Dalcor

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Re: Frostgrave - Rules (Questions, Errata, Clarifications)
« Reply #194 on: 28 July 2015, 09:31:46 PM »
Okay, I had a comprehensive review of the spells and rules for casting, and, frankly, I don't think there is much ambiguity on which spells can be cast on figures In Combat.

A spell may be cast on a figure In Combat as long as the spell doesn't expressly prohibit it and it doesn't violate any of the basic rules of spellcasting (obviously you can't cast an Out of Game spell or a Self Only spell).

I perhaps brought this problem upon myself because of Leap (a simple spell that has come to haunt me!). 

The rules pretty clearly say that magical movement (and Leap is named expressly) do not count as movement actions. Therefore I see no reason that Leap cannot be cast on someone in combat. This is more consistent for the rules, and Leaping out of combat is just cool. So, it's perfectly legit in the rules as written. (Dalcor wins!)
THANK YOU SOOOOOO MUCCHHHHHH!!!!!!!!!!!!!!!!!!!!
 :-* :-* :-* :-* :-*

I love the game to much lol

 

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