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Author Topic: The Dark Knight cometh...  (Read 4379 times)

Offline Craig

  • Scatterbrained Genius
  • Posts: 2078
  • Youth & Talent are no match for Age and Treachery.
    • The Ministry of Gentlemanly Warfare
The Dark Knight cometh...
« on: 14 July 2015, 09:58:35 AM »
This being an experiment in adapting a low-level superhero to the IHMN world.

https://inhermajestysname.wordpress.com/2015/07/14/the-dark-knight-cometh/
My sincerest contrafibularities
General Lord Craig Arthur Wellesey Cartmell (ret'd)
https://theministryofgentlemanlywarfare.wordpress.com/

Offline FionaWhite

  • Mad Scientist
  • Posts: 590
  • The Fox Fantastic
Re: The Dark Knight cometh...
« Reply #1 on: 14 July 2015, 10:32:34 AM »
Coming from a Arkham Asylum/City base, the Dark Knight here seems a tad too slow-moving in comparison.
Granted, the armour will do him good when the bullets start flying but also slows his movement down and in my humble
opinion, standing in the open long enough to be shot at isn't really the "Dark Knight" style.

Also granted, I don't know how well a stealthy "take enemies out some at a time by striking out of ambush or by just appearing in midst of them"-
style of game would work on IHMN rules outside of specific pre-planned scenarios possibly taking place on several elevation levels so he's
able to swoosh around on rooftops and all that. That'd require him to have something to prevent his bones from being pulverized by all
the high jumps, though.

Meticulous Planning might also work since he's always seemed to have a knack for that plus it's a great way to separate henchmen from
each other...

I really have no idea what I'm doing.

Offline Craig

  • Scatterbrained Genius
  • Posts: 2078
  • Youth & Talent are no match for Age and Treachery.
    • The Ministry of Gentlemanly Warfare
Re: The Dark Knight cometh...
« Reply #2 on: 14 July 2015, 10:46:41 AM »
Seeing as he mostly works at night and shall have his allies to do the mobile, stealthy and overwatch roles, I'm not so sure he will suffer.
Careful use of his grenades and the fact that both of his main weapons ignore enemy armour should make him a fairly competent combatant.

Offline FionaWhite

  • Mad Scientist
  • Posts: 590
  • The Fox Fantastic
Re: The Dark Knight cometh...
« Reply #3 on: 14 July 2015, 05:26:27 PM »
That may well work, it's just me that's used to a different sort of Dark Knight.
He could totally use some sort of a throwing weapon, a hurlbat of sorts if you will.  :D

Offline Eisenfaust

  • Scientist
  • Posts: 393
  • Gamer geek, itinerant cyborg and Viking shaman
    • My blog: Dispatches from the Rim
Re: The Dark Knight cometh...
« Reply #4 on: 14 July 2015, 05:41:36 PM »
It's just me wanting to replicate the feel of the Arkham video games, but I want him to fly/glide.don't know how useful it would be, but I still want it.
dispatchesfromtherim.blogspot.com
www.brassandblood.com

Offline wulfgar22

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Re: The Dark Knight cometh...
« Reply #5 on: 14 July 2015, 09:31:36 PM »
Great stuff...especially as I recently got The Gentleman Bat and Man Who Grins figures off this very forum!



Now if only I can find a Victorian Catwoman!
« Last Edit: 14 July 2015, 09:33:12 PM by wulfgar22 »

Offline goon3423

  • Mastermind
  • Posts: 1024
Re: The Dark Knight cometh...
« Reply #6 on: 15 July 2015, 12:52:56 AM »
Great stuff...especially as I recently got The Gentleman Bat and Man Who Grins figures off this very forum!



Now if only I can find a Victorian Catwoman!
It may be on the to-do list  ;).
I am looking for the following Deadlands minis:  Shotgun Thug, Lost Soul, Cleaners, Railroad Workers & Feral Dead. If you have any of these minis, or if you are one, please send me a PM.

Offline wulfgar22

  • Mad Scientist
  • Posts: 980
    • My Blog
Re: The Dark Knight cometh...
« Reply #7 on: 15 July 2015, 10:29:34 AM »
It may be on the to-do list  ;).

 :o That would be brilliant! :D

 

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