Like some here, i played Mordheim and i liked the fact that every man in the band win experience throught the games and evolve.
But, Frostgrave is really focus on the wizard and his apprentice. So, the soldiers must not be too powerful and eclipse the magic guys.
My two cents :
Soldiers earn XP by :
- Causing damage for 4 health or more: +1 XP
- Kill a creature with less than 3 starting health : +1 XP
- Leave the table with a treasure : +1 XP
- Survive a game : +1 XP
Soldiers earn one level each time they get 10 XP points.
When a soldier earn a level, he can:
- either become a « trusted follower » (only one time in the life of the soldier) : the soldier can have : standard equipement + 2 items
- either develop new skill (only one time in the life of the soldier) : Roll a D20 : 1-4 : M +1, 5-10 : F or S +1, 11-13 : A+1, 14-16 : W +1, 17-19 : H +2, 20 : magic : the soldier has spent too many time in the magic city of Frostgrave : select randomly one spell among the 80, the soldier can cast it like an apprentice.
The soldier keeps the skill if he progress.
- either progress : (the wizard must buy the needded items)
A Thug or a Thief can become an Archer, a Crossbowman ou an Infantryman.
An Archer or a Crossbowman can become a Tracker or a Treasure hunter.
An Infantryman can become a Man-at-arms or a Treasure hunter.
A Man-at-arms can become a Knight or a Templar.
A Tracker can become a Marksman or a Ranger.
A Treasure hunter can become An Apothecary or a Barbarian