Post Office Rifles Episode 2: Capture the Cell leaders
Recap from Episode 1: In our opening game several members of the Rifle Company attacked and destroyed a Fenian Insurrectionist cell. All members of the cell were either apprehended or killed in the fighting.
Intelligence gathered at the site proved to be very valuable: The leader of the cell was carrying an Aetheric communications module, a device that allows for long range communication similar to a telegraph but without the need for wires or physical connections of any kind. The module requires a stationary receiving chamber to function. Chambers like this are rare and to have one unknown of by the military even rarer.
Fortunately, for the Rifles, the cell leader, a bookmaker by trade, was a bit thick and kept his chits from his tavern visits in the same billfold as his transmission dates and codes. By comparing the receipts to the transmission dates in the code book the location has been pin pointed to a roadside inn about 20 miles from Fort Duncannon. Documentation collected at the battle site also indicated that there was to be a meeting of cell commanders at the same location. The Rifles will be attending that meeting as well.
On to Episode 2: Round up the leaders, a night assault.
The site of the meeting was a tavern in a small abandoned village about half a day’s ride from Duncannon. The Rifles planned to make an assault in the dark, hoping to catch the Insurrectionists in the middle of their meeting. The plan was to get in as close as possible before alerting anyone and capture as many of the cell leaders present as possible.
Gamemaster’s Note: There were four Cell leaders present. The meeting had yet to start so the leaders were in separate buildings with their bodyguards. In addition to the Fenians there was also a wild card present in the form of a Master of the Indulta Rasa, a French Papal group that was there to lend support to the Fenians. The Indulta masters were wielders of great occult powers with special dispensation form the French Pope.
With this being a night action all ranges were halved and all shooting had a minus 1 in addition to any other modifiers.Back to the game:
Four players were present. Each led his own small force, two of the Rifle Battalion and two of the Sarmatian Knights. The two Rifle captains came in from opposite corners and the Sarmatians both came in from the center of one side. The second Sarmatian knight came on a few turns late.

Captain Alfrik brought his men in quietly from the Northeast looking to secure one of the two larger buildings in the village, the likeliest place to hold a meeting.

One of the guards at his post. Oblivious to nearby activity.

Dame Agatha, her squire, Elaine and a warder rushed in from the South attempting to take down a pair of guards quickly and quietly. Dame Agatha took a knock on the head almost immediately upon entering the fray. Elaine and the warder made quick work of the guards and got Agatha into the relative safety of the building which fortunately turned out to be empty.

It was about this time that a shot rang out. It may have been the group of Rifles that barged into a small building on the Southwest corner, beginning an indoor firefight that went the length of the game. Or it may have been the Sarmatian Artificer lending support fire to his Sister knight that was struck down. Who fired it is still in debate but once that shot went off there began a mad rush by a majority of the Fenians exiting the buildings.

Captain Alfrik and his men were taken completely by surprise as a gentleman and his two somewhat incorporeal companions exited the building they were approaching. The unsettling part was that they exited by coming straight through the walls and floating about twenty feet from the ground. This was the
Indulta Master and his spectral companions.

One of the Fenian leaders still had some fight in him. He and his Fianna were quick to assault Captain Alfrik and his men who were still recovering from the sight of people passing through solid walls and floating about in the night. A row ensued and after several turns worth of fighting the Rifles managed to lay low the Fenians and actually subdue their leader.

Once exiting the building the
Indulta Master and his ghastly charges took a sharp turn in the air and bore down on the Sarmatian Artificer and his squire. The Sarmatian fired his Arc rifle at one of the specters. It discomfited the spirit but did not destroy and on they came. In the ensuing melee the Artificer was made
hors de combat by the
Indulta Master.

One of the Fenian leaders is seen making good his escape. In all three of the Fenians got away and one was captured. The
Indulta Master was also thought to have been subdued but died as a result of his wounds.
The Rifles spend the rest of the night securing the village attempting to glean any kind of intelligence. The Aetheric receiving chamber is located and after sending word to Fort Duncannon of their situation and location they settle in for the night, binding their wounds and going over the spoils of the fight. Both Sarmatians are able to recover from their wounds but the Artificer has a nasty cut on the head that will keep him out of the action for a while.
Episode 3 will most likely involve the unit getting home safely through what could now be a hostile bit of countryside.
Thanks for following.