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Author Topic: Adding Fantastical or Supernarural Soliders  (Read 1644 times)

Offline Grey Panda

  • Librarian
  • Posts: 135
    • War In Black & White
Adding Fantastical or Supernarural Soliders
« on: October 19, 2015, 08:41:51 PM »
I'm definitely not a fan of adding racial differences to Frostgrave; I love the simplicity of the game as is.

However after watching Ash's latest video where an Owlbear featured in place of a regular bear I thought it might add a little flavour to add simple ability modifiers to "supernatural" or fantastical creatures (I have a large Reaper Minotaur mini that would grace any evil warband) These modifiers could have a point cost (perhaps +50 per +1 modifier of a primary characteristic (F & S) (+25 per point of movement)There could be limits on the advancements.

Of course these changes are not required to include your favourite mini but if it looks like a large monstrous aberration of nature!  I thought it might be more interesting to make use of a few larger minis for the warbands with a little backstory (a magical experiment going wrong and resulting in the apprentice's former girlfriend resembling a four armed white gorilla  on steroids (she formally had just two arms)

Any thoughts? If this was used as a house rule what should the point cost be on increasing characteristics?
“The most colorful thing in the world is black and white, it contains all colors and at the same time excludes all.”

http://warpanda.blogspot.ca

Offline Hupp n at em

  • Mastermind
  • Posts: 1485
Re: Adding Fantastical or Supernarural Soliders
« Reply #1 on: October 21, 2015, 02:00:52 AM »
I bought a box of WGF Samurai on a whim, and while they're not bad, I think I'd rather use Perry for my eventual Samurai project.  So I'm going to paint some of them as Terracotta/stone construct soldiers for either an Enchanter or Necromancer warband.   :D

Offline Knightofspades

  • Mad Scientist
  • Posts: 507
Re: Adding Fantastical or Supernarural Soliders
« Reply #2 on: October 21, 2015, 08:41:24 AM »
Why not just have the minotaur as a greater demon?
I know what I would think a minotaur was if I saw one in real life.  :o

Offline tyrionhalfman

  • Mad Scientist
  • Posts: 994
Re: Adding Fantastical or Supernarural Soliders
« Reply #3 on: October 21, 2015, 08:45:20 AM »
I'm using beastmen as minor demons so a Minotaur would work as a greater demon for me

Offline Awesome Adam

  • Scientist
  • Posts: 228
Re: Adding Fantastical or Supernarural Soliders
« Reply #4 on: October 24, 2015, 02:28:16 AM »
For big beasty, I'd use the Templar, or Barbarian, stat line and cost. Change him to a beast. Beasts can't carry anything, so to make up for that new limitation I would give him the W mod bonus for an animal companion (as per the Witch Spell). Include the +2 Damage modifier that the Templar or Barbarian would have for using a 2 handed weapon.

Move 5 Fight +4 S 0 Armor 12 Will +3 Health 12 +2 Damage 100GC
or
Move 6 Fight +4 S 0 Armor 10 Will +5 Health 14 +2 Damage 100GC

 

 

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