Hi folks,
I am still planning to do a dedicated Robot supplement/ expansion for Victory Decision Future Combat! Some lines are drafted but overall real life and a recent Star Wars addiction prevented me from finishing the book
I have still no planned release date but would like to get a bit more input!
While I already have some ideas and design goals I am very much interested in
- what do you want to have covered?
Right now, I am planning to do two lists Mid and High Tech Military Robot Forces. Units planned:
Human Sized Robots, Drones, Walker and Hoverbots, big Mechalike constructs. All can be configured for multiple combat roles.
Some ideas for Abilities / Features:Invulnerable safes 4++, 5++ and 6++
Marksmen, Night Vision
Selfdestruct (?), Blast/2xSize, DD = Kill value, Save/-X and X=Size
Teleportation (?), Nanotech? Worm Holes?
Optical camo module: This equipment gives the unit the Stealth ability. Any shot targeting the unit from beyond range 1 is an automatic failure. This ability also works against locked shots.
The following Abilities are new for Robot Forces (still WIP)
AI NodeUnits with the AI Node Ability control the Robots in combat. All friendly units with the LCS Ability that are within Leadership +4 Distance of a unit with this Ability benefit from the Single Minded Ability and lose the LCS and Untrained Ability.
If a unit with this Ability is removed as a casualty, all friendly Robot units are thrown into temporary confusion until their systems reboot and their default programming engages, unless there is another unit with the AI Node Ability still present in the force. Until the end of the Robot players next turn, all friendly Robot units lose one action.
CPU-LinkSome robotic units have their AI processing units permanently uplinked to their fellow combat robots.
An infantry unit with the CPU-Link Ability add +4 to its Leadership Distance.
LCS - Limited Combat SoftwareRobot units with the LCS Ability lack the sophistication of higher evolved AI units. They are cheap to produce but are very limited in their actions.
A Robot unit with the LCS Ability can only perform the following actions:
Assault,
Close Combat,
Move,
(Regroup if not Single Minded)
Shoot
In addition any shoot actions must be directed against the closest visible enemy unit.
Self RepairSome Robots can self repair otherwise permanent damages.
At the start of the unit activation roll a D6 for each Health Point below its Maximum, on a roll of X+ one Health Point is repaired.
The following Feature is new for Robot Forces. (also WIP)
ArcArc weapons have a small chance of effecting additional units.
Once the initial Shoot action has been resolved, roll a D6 for each other unit (friendly and enemy) within 6 of the unit leader of the initial target unit. On a roll of 6 that unit suffers a (D3+1)xD6+1 Damage Die attack.
Any additional ideas? Or a cool book title?
Any input is welcome!