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Author Topic: New "Danger Close" game  (Read 1969 times)

Offline Juan

  • Mad Scientist
  • Posts: 938
    • Manche´s Walpurgisnacht
New "Danger Close" game
« on: October 26, 2015, 04:46:00 PM »
Hello.
This Saturday I played a new game wit "Danger Close"; this one, complete.
Here is a link to the AAR and a lonely picture:

http://adfinis2014.blogspot.com.es/2015/10/danger-close-second-and-first-full-game.html



Cheers,

Juan.

Offline Dangerdaz

  • Scientist
  • Posts: 294
Re: New "Danger Close" game
« Reply #1 on: October 27, 2015, 11:35:37 PM »
Very nice mate

Offline commissarmoody

  • Galactic Brain
  • Posts: 8669
    • Moodys Adventures
Re: New "Danger Close" game
« Reply #2 on: October 28, 2015, 12:18:09 AM »
Nice review
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Paul @ Empress Miniatures

  • Scatterbrained Genius
  • Posts: 3091
Re: New "Danger Close" game
« Reply #3 on: October 29, 2015, 08:24:55 AM »
Good honest run through and looks fun. If you check the site there is a basic run through as a guide which may help answer any questions.

http://www.empressminiatures.com/page98.htm

Cheers,
Paul

Offline Juan

  • Mad Scientist
  • Posts: 938
    • Manche´s Walpurgisnacht
Re: New "Danger Close" game
« Reply #4 on: October 29, 2015, 07:54:23 PM »
Thanks a lot, Paul.

I can see this rulesheet is perfect for very small engagements for no more than four models per side on an small table (ours was too big, I think).
After reading the FAQ sheet, I have some doubts/questions (related to my poor understanding of English language, I think):

I thought you need to roll higher than the spotting modifiers to spot something. Then, you need to roll the spotting modifier or more to spot someone.

I am not sure about this: "If they had comrades at the same level, each could act with two others before the enemy got a turn (and   round    and round until all of the S&D3s have acted)".

And this: "The Brits are both to his side however, and are not endangered by the Dead Unlucky rule". I have not found this rule.

A pair of questions I had during the game: Is there a range for hand grenades? Must I spot a place to launch a grenade into it?

Again, thank you a lot for your help.

Offline Dangerdaz

  • Scientist
  • Posts: 294
Re: New "Danger Close" game
« Reply #5 on: October 30, 2015, 10:58:45 AM »
Juan.
If you have 4 sd4 guys, 3 sd3 guys & your fighting a militia mob of 10 SD2 guys. This is how it activates.

Highest SD goes first..you can then activate the first SD4 guy followed by the other 3 as being SD4 means 4 models can be activated per turn. Then i can activate my SD3 guy, followed by the other 2 as SD3 means i can activate 3 SD3 per turn.
It then goes to the mob, you can activate the first SD2 guy followed by 1 other as you can only activate 2 SD2 models per turn.
Hope that helps.

Oh & spotting you add/minus all the modifiers together then have to roll over the final number.

Offline Juan

  • Mad Scientist
  • Posts: 938
    • Manche´s Walpurgisnacht
Re: New "Danger Close" game
« Reply #6 on: October 30, 2015, 05:50:54 PM »
Thanks!!!

 

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