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Author Topic: Rogue star ,osprey sci fi skirmish rules  (Read 73415 times)

Offline Daeothar

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #45 on: November 10, 2015, 12:31:35 PM »
Looks like that's the game I'm after! I checked out Black Ops this weekend at Crisis, and whilst a very cool game in itself, it's not as Scifi as I originally understood it to be.

Now, obviously there's Necromunda, Infinity, and Mercs, but a generic set of scifi rules would be great. Especially if said game would (as mentioned before) be to Necromunda what Frostgrave is to Mordheim.

But with so many, many choices in the given segment for troopers these days, I'd rather see Northstar focus their attention on more individual characters such as hackers, assassins, detectives, netrunners, augmented types, lowlifes and thugs, civilians and lawmen. All as generic as possible, for us to be able to mix and match between lines, obviously.

At any rate; there's going to be a lot of speculation and wishful thinking the next 11 months methinks... :D
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Offline Dentatus

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #46 on: November 10, 2015, 01:23:51 PM »
DISCREDITED!

Rogue Stars is a new system from Andrea - it has elements in common with SoBH, but with significant changes. For starters, it's a d20 system, target number-based, combat is more detailed (22 melee weapons, 31 ranged weapons, 5 grenades), there are rules for environmental conditions (including high and low gravity)... and more, but it's a long road to October 2016, so I should save some things for later.

Creating a squad is fun. Characters are built individually, with all kinds of traits, skills and equipment, and alien races can be built on the fly by combining traits in different ways. The squad as a whole is then given a theme (Pirates, Bounty Hunters etc.) that determines some of the traits and equipment to which it has access, and a tactical discipline (20 in the rules, from Sharpshooters to Gestalt) that gives it an edge when sticking to familiar tactics.

And, yes, Psionic powers and a Force Sword can be combined in the obvious manner.

Nice! Thanks for that. Now I'm looking forward to it even more.

And I agree with the request for character/specialist figs.

Offline dijit

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #47 on: November 10, 2015, 05:20:54 PM »
DISCREDITED!

Rogue Stars is a new system from Andrea - it has elements in common with SoBH, but with significant changes. For starters, it's a d20 system, target number-based, combat is more detailed (22 melee weapons, 31 ranged weapons, 5 grenades), there are rules for environmental conditions (including high and low gravity)... and more, but it's a long road to October 2016, so I should save some things...

And the rest of the quote...

That sounds almost perfect and count me now very enthused and eagerly waiting!

Offline Longstrider

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #48 on: November 10, 2015, 06:11:11 PM »
EDIT: I made a mistake.
« Last Edit: November 10, 2015, 06:13:34 PM by Longstrider »

Offline nic-e

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #49 on: November 10, 2015, 07:19:38 PM »
Well nick at northstar DID say they were thinking of making a guns/sci f sprue to add on to the cultists and henchmen for frostgrave. If this does hit that necromunda sweetspot, you could do far worse than kitbashing frostgrave.
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Offline MrHarold

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #50 on: November 10, 2015, 08:41:21 PM »
Ohhh sounds awesome!
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Offline Warren Abox

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #51 on: November 10, 2015, 08:45:36 PM »
DISCREDITED!

Rogue Stars is a new system from Andrea - it has elements in common with SoBH, but with significant changes. For starters, it's a d20 system, target number-based, combat is more detailed (22 melee weapons, 31 ranged weapons, 5 grenades), there are rules for environmental conditions (including high and low gravity)... and more, but it's a long road to October 2016, so I should save some things for later.

Welp, I'm sold.  Sounds like it should hit that sweet spot between RPG and skirmish wargame that has proven so elusive, so I'll at least give it a shot.

But with so many, many choices in the given segment for troopers these days, I'd rather see Northstar focus their attention on more individual characters such as hackers, assassins, detectives, netrunners, augmented types, lowlifes and thugs, civilians and lawmen. All as generic as possible, for us to be able to mix and match between lines, obviously.

This may be a time where 15mm has the edge.  There are so many options for non-generic suited troopers out there on the market, it's hard to keep up.  Even the line troops are showing so much variation it really is an embarrassment of riches for those of us slowly compiling a Guardians of the Galaxy style anything-goes sci-fi collection.  Heck, the non-combatants alone could fill a drawer or two, and the choices for female adventurer types, don't get me started.

Offline Froggy the Great

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #52 on: February 01, 2016, 01:29:28 AM »
So - like combat in D20 Future, without all the pesky roleplaying?
You, sir, are not allowed to attempt a takeover of the solar system until your octopus sobers up.

Offline TheCaptain

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #53 on: May 18, 2016, 08:01:38 AM »
Any more info on this? I hope the planned northstar minis are more plastic kits backed up with metal like they did with Frostgrave.
« Last Edit: May 18, 2016, 10:34:16 AM by TheCaptain »

Offline Giger

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #54 on: May 18, 2016, 10:36:07 AM »
This sounds really interesting, I may just pick them up to have a read through.

Offline Ray Earle

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #55 on: May 18, 2016, 12:43:01 PM »
Any more info on this? I hope the planned northstar minis are more plastic kits backed up with metal like they did with Frostgrave.

Northstar have already said that with such a small number of figures needed (3-6 aside) that plastic would be prohibitive.
Ray.

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Offline TheCaptain

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #56 on: May 18, 2016, 01:07:21 PM »
Hmm, strange since Frostgrave is also a small game, maxing out at ten models per side I believe. Oh well just another reason to start looking around for conversion bits... :)

Offline eilif

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #57 on: May 18, 2016, 08:18:11 PM »
Perhaps I missed something, but is there a release date for this yet?  I've been chomping at the bit to get these ever since it was announced.

As for figs, I couldn't care less what Northstar is doing.  Whatever they make will likely be wonderful, but I see this as the perfect use for all the great random sci-fi figs I've picked up over the years.

Has the 3-6 figs per side been confirmed?  I was really hoping for more like 6-10, but I'm still very interested.

Offline Ray Earle

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #58 on: May 18, 2016, 08:52:04 PM »
Perhaps I missed something, but is there a release date for this yet?  I've been chomping at the bit to get these ever since it was announced.

As for figs, I couldn't care less what Northstar is doing.  Whatever they make will likely be wonderful, but I see this as the perfect use for all the great random sci-fi figs I've picked up over the years.

Has the 3-6 figs per side been confirmed?  I was really hoping for more like 6-10, but I'm still very interested.

Late October for release.

Andrea had mentioned force sizes on Northstars Facebook post about the upcoming rules.  :)

Offline marcusluis

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #59 on: May 18, 2016, 09:16:09 PM »
 ;D ;D ;D ;D ;D

 

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