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Author Topic: Rogue star ,osprey sci fi skirmish rules  (Read 78794 times)

Offline nozza_uk

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #255 on: 12 December 2016, 09:22:06 AM »
Both are coming - I will post an update here ASAP!

Great thank you!

Offline Smith

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #256 on: 12 December 2016, 10:36:25 AM »
With the delay that came with the publishing of these rules those, quite fundamental to the game, pieces of errata aren't encouraging.
How the flipping 'eck did they slip by!?
I could understand the odd typo.
Ho hum.
I'd like to think that the errors will be addressed in future printings, but I doubt wargames rules get second printings.
An errata sheet slipped into future copies shouldn't be too much to ask though.
Oh well.
I am still looking forward to getting my hands on a copy.
But, please, Osprey - sort your proofreading out!
Don't give any excuses, no promises, no apologies, just sort it out.

Well, I'm in agreement on the 'no excuses' part, and in actions speaking louder than promises, but I do take issue with 'no apologies'! The simple fact is that I should have spotted those errors, and so I apologize for letting them slip through.

Wargames rules DO get reprinted, though, and should Rogue Stars go to a reprint, those errors (and any others found between now and then) will be updated. In the meantime, as Andrea stated, there will be an errata sheet in due course.

On a related note, if anyone is interested in a spot of freelance game proofreading, I'm always glad to have more games-savvy proofreaders on hand, so please feel free to PM or email me.
Phil Smith
Head of Osprey Games

Plastic Malpractice – Kitbashing, Wargames & Stuff

OWG Resources HERE!

Offline nozza_uk

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #257 on: 12 December 2016, 10:56:28 AM »
I guess it depends on the logic you apply. The target number (TN) for activation is always 8. When the figure is green (-2) and has a stress marker (-1) you need to roll an 11 to reach the TN...

...nice rules, subpar wording.

Yep you're right.

Reread it this morning, 11 is the minimum you need to activate. So yes the modifiers come off the dice roll. Makes perfect sense now.

Offline Hobgoblin

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #258 on: 12 December 2016, 12:51:40 PM »
Very few books - and even fewer sets of game rules - are published without some errors. The problem with proofing and editing rules is that you have to work at two levels: "text" and "system". So it's inherently more challenging than proofing a normal book.

And even when people are looking for "system" errors or omissions, there's the additional difficulty that knowledge of the game system can prevent you from seeing things that might be unclear or ambiguous to a first-time reader - or that are even flat-out wrong. There's a good example of that kind of thing in a Dragon Rampant erratum, in the section describing the Venomous trait. I'd played a fair bit of Lion Rampant and a few games of Dragon Rampant before I used the Venomous rule. When I did read the description, I understood it and used it "correctly", even though the text as written is wrong: knowledge of the system carried me through. I suspect that many other players did the same (I've only seen one person point out the error).

If corrections are easily available, there's no real problem. Given the excellent quality of Osprey's games and their low cost, I wouldn't be put off by a few errata (and there just seem to be two so far).

Offline hubbabubba

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #259 on: 12 December 2016, 04:49:17 PM »
Whatever the case, it's very nice of Smith to take the time and interest to pop in and give it to us from the horses mouth as it were.

Offline Hobgoblin

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #260 on: 12 December 2016, 06:17:22 PM »
Whatever the case, it's very nice of Smith to take the time and interest to pop in and give it to us from the horses mouth as it were.

Hear, hear!

And Andrea's "community engagement" is always top-notch.

My book has just arrived, I hear. I've given the children permission to open it over the phone, so I hope it's still in one piece by the time I get home ...

Offline Torben

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #261 on: 12 December 2016, 09:04:10 PM »
Have to admit I'm not overly sold on this one. But then again, I'm not one for games that apply a whopping 28(!) modifiers just to resolve a ranged attack.

Offline vodkafan

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #262 on: 12 December 2016, 09:08:03 PM »
Have to admit I'm not overly sold on this one. But then again, I'm not one for games that apply a whopping 28(!) modifiers just to resolve a ranged attack.

I don't think ALL modifiers will be applied to every attack....
I am going to build a wargames army, a big beautiful wargames army, and Mexico is going to pay for it.

2019 Painting Challenge :
figures bought: 500+
figures painted: 57
9 vehicles painted
4 terrain pieces scratchbuilt

Offline Torben

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #263 on: 12 December 2016, 09:19:49 PM »
I don't think ALL modifiers will be applied to every attack....

Of course not, but I still think it's too much to have to look over every 28 of them to check which one's applies. But like I said, I'm just not in the target audience, and that's fine :)

Offline Zaheer

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #264 on: 12 December 2016, 10:39:20 PM »
With so few characters per side, I should think the modifiers would be manageable. Perhaps character sheets should provide rows for common actions where all of the modifiers can be aggregated. I know that's what I'd do.

Nice looking books on first flip through, having played Songs of... before.

Offline Comsquare

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #265 on: 13 December 2016, 07:53:09 AM »
To those who have the book allready:
How much "Songs of..." is actually inside "Rogue Stars"?

Offline zemjw

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #266 on: 13 December 2016, 09:26:45 AM »
I got my parcel yesterday  :D

The figures look very nice. If NorthStar would use paypal, rather than forcing me to use my credit card, I'd probably put a lot more business their way. I'm sure they have their reasons, but I try to keep card numbers off the internet as much as possible, so it pretty much removes their site from impluse buying sprees :'(

That said, the book looks nice, from a first quick skim.

To those who have the book allready:
How much "Songs of..." is actually inside "Rogue Stars"?

I can't answer that yet, but I'm hoping it's quite different to the original "Songs of..." rules. I tried them a couple of times and didn't get on with them. I believe they have been modified, which is one of the reasons I thought I'd take a chance on the book. Fingers are crossed :D

Mistakes in books and rules are one of my pet gripes, so I'm considering offering up my mark I eyeballs for some proofreading duties ;D

Offline pocoloco

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #267 on: 13 December 2016, 10:24:52 AM »
Slowly, perhaps, jumping on the Rogue Star bandwagon, just waiting for the in-depth reviews by you folk :)

How many minis/characters per side in Rogue Stars, approximately? I have no clue of the game itself, so even the basics are yet unknown to me.

Offline zemjw

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #268 on: 13 December 2016, 10:35:51 AM »
It's 4 to 6 per side if memory serves. Not sure how/if it'll scale to larger groups.

I posted this link a few pages back (can't believe we're up to 19 pages o_o) - http://mustcontainminis.blogspot.co.uk/2016/11/rogue-stars.html

More in-depth reviews will be appearing shortly, no doubt, but it'll give you an idea of the flavour of the rules

Offline pocoloco

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Re: Rogue star ,osprey sci fi skirmish rules
« Reply #269 on: 13 December 2016, 11:21:44 AM »
Many thanks zemjw, very useful (p)review, will be great to read more about how the game flows. I have a sci-fi project brewing, Rogue Stars sounds pretty good so far.

 

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