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Author Topic: 2 mordheim rules that could translate to frostgrave  (Read 4979 times)

Offline Blackivarr

  • Student
  • Posts: 17
2 mordheim rules that could translate to frostgrave
« on: 20 November 2015, 04:53:52 PM »
Hey all, Been lurking here quite a while, first time post.

After a bunch of Frostgrave games under our belts, my group is totally sold on the game.

We used to play Mordheim a bunch, and we miss a couple of minor rules.

Diving charge ie. Jumping on an opponent from above. Any suggestions on how to incorporate it? The bonus was +1 on a d6 so +2 or +3 on the d20 should be about the same.

Also, would letting 2 models carry a treasure together at full speed work? Or would it imbalance the race off the table?

Thanks for your thoughts.







Offline Awesome Adam

  • Scientist
  • Posts: 228
Re: 2 mordheim rules that could translate to frostgrave
« Reply #1 on: 20 November 2015, 05:24:14 PM »
I'd add the damage he takes falling as a damage bonus IF he wins the combat.

So Thug Drops 5" down onto an opposing wizard as his movement action, taking 7 damage in the process. If he wins the combat he gets to add 7 damage to his result verses the wizard for landing on him.
« Last Edit: 20 November 2015, 09:28:34 PM by Awesome Adam »

Offline Urquhart

  • Bookworm
  • Posts: 75
Re: 2 mordheim rules that could translate to frostgrave
« Reply #2 on: 20 November 2015, 06:47:25 PM »
Also, would letting 2 models carry a treasure together at full speed work? Or would it imbalance the race off the table?

Good thing, I have done the same in my play group. it moves faster the treasure markers to the edge of the board and then one soldier carry out of the table.
“Youth is not made for pleasure but for heroism” - Paul Claudel
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Offline Pendrake

  • Librarian
  • Posts: 150
Re: 2 mordheim rules that could translate to frostgrave
« Reply #3 on: 24 April 2017, 02:48:03 AM »
I'd add the damage he takes falling as a damage bonus IF he wins the combat.

So Thug Drops 5" down onto an opposing wizard as his movement action, taking 7 damage in the process. If he wins the combat he gets to add 7 damage to his result versus the wizard for landing on him.
What if? the rule went: If the Thug wins the combat most of the falling damage transfers to the Wizard. Wizard takes 5, Thug takes 2...or so.
Pendrake

Offline FAB

  • Assistant
  • Posts: 48
Re: 2 mordheim rules that could translate to frostgrave
« Reply #4 on: 13 October 2018, 11:00:05 AM »
I don't know that I like the idea of assassins lurking upon high waiting to jump on unsuspecting adventurers. Unless they are trained assassins...
Jumping 2 to 3 stories should definitely injure the leaper, and give a dodge chance for the target to represent the leaper mis-timing the jump, or wind conditions, or a crumbling masonry leaping spot giving way at the moment of truth...

 

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