To follow up a bit on Rich's announcement, anyone who read it thoroughly enough saw the mention of some jetbike rules for Fantastic Worlds...
http://www.rattrapproductions.com/speakeasy/viewtopic.php?t=1438Today was the first playtest of the new jetbike racing rules we are working on. We set up a track on on 4x8 board and raced 5 jetbikes to see how the rules worked.

The racers at the starting line

The Emperor watches the race intently

...and they're off!

Mad Manx drops a steam cloud in his wake. Besides normal movement all pilots will be able to attempt special maneuvers and attacks.

All bikes have to move within a certain distance of the pylon in the picture to log the lap. (keeps pilots honest and close to the ground)

A pilot miscalculates a turn and takes an unexpected shortcut through the woods.

The guard comes out the other side of the trees but know has to go back and pick up a pylon he missed. (a swift fighter pilot maneuver at the end puts him right back in the race!)

Close Combat. The rules will allow you to take an attack at an opposing jetbike as you pass by.

Trying to catch up to the leader

A shortcut over the trees. Models can fly at any altitude, but race conditions and zealous palace guard snipers keep them close to the ground.

The final pylon is in the second floor of a building, forcing the bikes to move up to get it.

Racers flying high fighting for position

First through the building (the emperor's daughter, the prize of the race, watches from above)

Second through the structure

Winner of the playtester's cup!
Special thanks to Lanse Tryon (a.k.a. Froggy the Great) for use of his great jetbike collection