The best way would be to add some context to the game, getting close and taking damage with a superior ship might win a game but turning up back at Port (if you can make it without sinking) with a badly damaged capital ship would probably get you a court martial.
Maneuvering and using small ships should put off your opponent closing the range too. A Torpedo a midships will ruin your day.
The only query regarding the rules would be, if you are closing the range you will only have half or less Guns firing than your opponent, you are crossing the T. Therefore the none closing player should be getting a greater number of hits.
Regards, Ken
The Yarkshire Gamer