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Author Topic: Quick Pulp Alley Guns question  (Read 2187 times)

Offline FramFramson

  • Elder God
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  • But maybe everything that dies, someday comes back
Quick Pulp Alley Guns question
« on: 21 February 2016, 10:43:58 PM »
If a crewed gun's crew is knocked out but the gun itself is not destroyed, can any player re-crew the gun, or only the original owner?

I think any player may crew it, but rules for "unattended" guns aren't actually spelled out directly so I just wanted to make sure.


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline d phipps

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    • Pulp Alley
Re: Quick Pulp Alley Guns question
« Reply #1 on: 22 February 2016, 01:58:03 AM »
If a crewed gun's crew is knocked out but the gun itself is not destroyed, can any player re-crew the gun, or only the original owner?

I think any player may crew it, but rules for "unattended" guns aren't actually spelled out directly so I just wanted to make sure.

You are correct. If a gun does not currently have a crew, then any character may become the crew by moving into contact with the gun. Basically, the control of a gun is determined by who controls the crew.

FYI -- The same applies to vehicles.

Offline FramFramson

  • Elder God
  • Posts: 10810
  • But maybe everything that dies, someday comes back
Re: Quick Pulp Alley Guns question
« Reply #2 on: 22 February 2016, 03:05:36 AM »
I knew that's how it worked for vehicles, which was why I was mostly sure that it would be consistent and apply to guns as well, but just wanted to make sure. Thanks Dave!
« Last Edit: 22 February 2016, 03:07:57 AM by FramFramson »

Offline Wolf Girl

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Re: Quick Pulp Alley Guns question
« Reply #3 on: 18 March 2016, 02:12:49 AM »
Just for fun, sometimes we will even deploy an uncontrolled gun during set up. And let the leagues race/fight for control.  lol lol


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline gary42

  • Mastermind
  • Posts: 1229
Re: Quick Pulp Alley Guns question
« Reply #4 on: 18 March 2016, 05:20:54 AM »
Just for fun, sometimes we will even deploy an uncontrolled gun during set up. And let the leagues race/fight for control.  lol lol
(

THAT'S a great idea!
"They seek him here, they seek him... There he is!"

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Quick Pulp Alley Guns question
« Reply #5 on: 22 March 2016, 04:21:35 PM »
THAT'S a great idea!

It makes a fun objective and it doesn't usually throw the balance off even if one side captures it early.  ;)

 

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