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Author Topic: Gates of Antares - a question for people who have played the game.  (Read 4424 times)

Offline fluffy05

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Hi Guy,

I jumped on Gates of Antares as soon as it was released by picking up the two player starter set.

I am very happy with the miniatures and find myself liking the Ghar models a great deal more than I thought I would.  The hard cover rulebook, limited edition miniatures (Fartok and the Concord hero) were a nice bonus as well.  Best of all was the art print signed by Rick Priestly which now hangs in my hobby room  :D

After finishing the assembly and beginning to paint my models, Warlord Games kept bringing out some very nice new releases for Ghar, Concord and the other factions.  I decided I really needed to get these models on the table for at least one game to see if I enjoy the rules enough to keep investing in this game.

On Friday evening, a mate dropped dropped over to play our first game and act as my sounding board for future purchases or to find something else.

Previous games experience allowed us to pick up the basics easily enough.  What I found was that I really needed the first game to really cement the rules an mechanics in my head.

After the game I read through the rules again and it cemented them into memory for next time.

I like the Activation, pinning, orders and reaction rules.  Some special equipment rules seem overly complex initially but after playing they gel well enough into memory.

We are going to take another run at the game armed with more knowledge and play a scenario.

I want to expand my collection but Warpath (Mantic Games) will be out in September 2016 and I still have to take a run at the Gruntz rules as well.

I will repurpose some of my 40k collection using imperials guard as Freeborn, even Eldar an Tau can be used or even converted to fit in the universe as counts as.  I very much want to see GoA take off in popularity.  Before I invest more money, I wanted to ask you guys for feedback.


For those of you who have played:

Are you still playing or did the rules put you off playing again?

How is the local scene where you play? 

Has Gates of Antares taken off?

Have you put more guns into expanding your collection?


Happy Gaming!


Allan
'The German today is like the June Bride; he knows he is going to get it, but he doesn't know how big it is going to be.' - Gen. Richard "Windy" Gale, 6th Airborne Division Commander

Offline Ragnar

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Re: Gates of Antares - a question for people who have played the game.
« Reply #1 on: 30 April 2016, 01:19:56 AM »
Hi Allan, my gaming group started playing GoA when they were in their alpha and beta forms.  We still roll them out occasionally although none of us have upgraded to the commercial release book yet.

We have been mostly using 40k figures, Tau and Guard as IMO there is no need to buy into another range.

Not a bad game and not too hard to remember when, like us, you play many different games systems.
Gods, monsters and men,
Will die together in the end.

Offline Elbows

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Re: Gates of Antares - a question for people who have played the game.
« Reply #2 on: 30 April 2016, 03:19:38 AM »
The only way I can judge is from what I've seen in my gaming group (about 6-7...mostly guys too old to get into new 28mm games of this type) and the local game store, and a decent sized facebook group.

I haven't seen a single person mention the game here in my area.  I don't plan on playing it, but normally most "new" games come up in conversation or someone posts some figures on facebook, or asks some questions.  Dead silence with regard to GoA here.  Not a peep.

Is big in the UK currently?
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Offline Major_Gilbear

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Nice to see others jumping into this game! :)

I am very happy with the miniatures [...]

I do too.

I do have some issues with them as well (I think that a couple more options on the C3 sprues would have been welcome, and that the Ghar sprue should have been able to make any of the three suits instead of having a miniature base on it (especially as the bases are available separately on their own sprues anyway!).

I also found that the mouldline placement was usually pretty clever and sensitive, although in a couple of areas (C3 helmets) it was very poor. In fact, I missed a few mouldlines that I only found later whilst painting!

I also feel that the models are much nicer "in hand" than in the photos. I think the poses are sometimes a little awkward, but this is somehow exaggerated much more in the photos than in hand.


Previous games experience allowed us to pick up the basics easily enough.  What I found was that I really needed the first game to really cement the rules an mechanics in my head.

After the game I read through the rules again and it cemented them into memory for next time.

I found the rules... Hard to fully grasp even after several passes. I am used to reading rules once and picking up 95% of what I need to know to play (special rules and exceptions notwithstanding). With Antares, I really struggled to understand the reality of what the game would feel like until after I'd played a few practice efforts.

Even then, there was far too much referring to the book - even for the first few games. Not having an index was the real killer, as it increased the amount of flipping back-and-forth to find simple answers.


I like the Activation, pinning, orders and reaction rules.

I do too, I think they add a lot to the game and provide some very interesting choices.


Some special equipment rules seem overly complex initially but after playing they gel well enough into memory.

I think they are overly complex actually.

Special rules for certain weapons with specific names are only listed in the weapon section of the game; with rules like the "Fade" on big plasma weapons being the exact same thing as the "Cycling" rule on bigger Mass Compactor guns but with a different name, it just adds to the mumbo-jumbo you need to learn and remember. Much simpler to have a universal rule with a number if needed - done.

And whilst I understand why the special OH ammo is listed in its own section, really the whole OH weapon section (including the special ammo types and what weapons they go in) should really have their own completely separate section away from shooting.

Essentially, playing Antares feels to me a lot like 40k2E with elements of 40k3E and Epic 40k added to it - so following the way those games lay out the rules (core rules followed by advanced rules in a separate section) would have been smart.


Are you still playing or did the rules put you off playing again?

Rulebook layout and presentation/explanation of the rules is definitely a barrier I think. This is something that has dogged other games for a long time (Infinity, I'm looking at you!), and does have a measurably detrimental effect on popularity/uptake of a game in my experience.

I'm stubborn though, and I will persevere with something if I feel the end result will be worth the effort. I will therefore be continuing with Antares as I've enjoyed what I did play and think the game has potential (as well as tickling my nostalgia for old-school games).


How is the local scene where you play? 

Non-existent.  :?


Has Gates of Antares taken off?

It is taking off, but I think it needs a more concentrated effort from Warlord to get it going. This would include more fluff, battle reports, extra scenarios, etc.

Billing along the lines of "like Bolt Action, but different/more advanced" doesn't really help to sell it either from what I can tell.

I think at the moment a lot of people are looking around, not seeing much going on (even officially), and deciding to wait a bit more themselves before jumping in.

There's some really nice stuff coming out though, along with a campaign book, so I'm hopeful that it will begin to attract more interest and gain a more traction.


Have you put more guns into expanding your collection?

No - I bought about 1500pts for both Concorde and Algoryn, and until they are painted and I have more games, I don't want to buy more stuff. Truthfully, I don't really want to end up with more "not-40k" armies that won't get used much, so I'm going slowly for now.

I am also wary of adding tanks, jetbikes, and long-range artillery (max range of 250 inches! :o ) to what is ostensibly meant to be a platoon-level skirmish game.

I have thought about buying the new stuff though (several times), as I do really like the new models!  ;)


So in summary; I like Antares a lot - indeed it has won me over from an opposite initial stance - but I feel that it really needs clearer presentation of the rules, more and better publicity, and probably more special offers and deals to tempt people in (afterall, this is for the long-term health of a new game system).

Offline Malebolgia

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I'm just one person, but I'm not interested in playing Antares. The reason why is that none of the factions visually appeal to me...none! Never had that before with a game. I LOVE the first model ever released for the game (Hansa), but the rest doesn't do a thing for me. Really odd, I love sci-fi!
So all of the ads, updates and anouncements all go right by me.
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Offline Dentatus

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My .02 - The Quick Start rules did nothing for me so I never bothered to introduce it to my game group. I'm with Mal in terms of the figs. Have two Hansas, in fact. I'd grab a Ghar starter army for stand-in generic alien invaders (like Battle for L.A.) if I didn't already have a load of unpainted figs.

Haven't heard anyone in this area playing it. Neither of the two area game shops carry it. (Altho to be fair, they are heavily invested in the usual suspects: MTG/GW/WarmaHordes)




Offline Major_Gilbear

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Interesting, although I've heard a few people quietly say similar things now... Is there anything in particular you feel is missing for you guys?

I thought I would like the Freeborn more than I did, and despite the visual cues reminiscent of Dune, the actual models just didn't grab me all that much (although the S.T.A.P. rider dudes look very appealing).

Offline Malebolgia

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@Gilbear: The Concord are IMO a poor man's Space Marines, Enforcers, Viridians, etc. Really don't like their style. Too standard and not interesting enough. I think the Ghar are just plain stupid with those gollums and the machines are visually boring. The Algoryn are too human in design to make interesting aliens. They have some Mass Effect vibe, but don't convince me. They're just humans with alien heads. Meh. The Freeborn are too much an Eldar ripoff for me (with ugly guns too). And the Boromites are unconvincing too. Too much Star Trek Rubber Suit vibe. And as a faction they don't convince. They look like a group of miners and not a group of fighters.

Like I said, it's just *my* taste, not really criticism of the sculpting or the models. When the game was first anounced I was stoked, it read like an excellent game with a Mass Effect vibe. So my expectations probably were also too high.

Offline Major_Gilbear

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Like I said, it's just *my* taste, not really criticism of the sculpting or the models.

I understand perfectly! :)

I was just curious really - afterall, Antares stuff looking a bit generic was one of the comments I've heard a few times (and even felt myself), but then people (often the same people!) also complain about sci-fi stuff that is too specific for a particular setting or universe to mix with other games.

I actually think that the C3 plastics would mix well with the Pig Iron models, and could produce some pretty cool-looking troops.


When the game was first anounced I was stoked, it read like an excellent game with a Mass Effect vibe. So my expectations probably were also too high.

Ah, Mass Effect. I sympathise - and no wonder your expectations were set high! :P

Offline Jagannath

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It's funny cause I love the Boromite's - I'm pretty committed to 15mm sci fi so don't want to double up my space opera in 2 scales, but I might.

I like small skirmish sci-fi games though, so really uninterested in the rules.

Online Gibby

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Re: Gates of Antares - a question for people who have played the game.
« Reply #10 on: 12 May 2016, 12:16:35 AM »
Getting quite into Antares myself, and I really like all the factions. Some bits are a bit shonky, but it's a nice setting with a more hard sci fi vibe than the Gothicness of 40k. Fortunately one or two of my local gaming buddies like it too and will happily play it with me!
« Last Edit: 12 May 2016, 12:19:59 AM by Gibby »

Offline Elbows

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Re: Gates of Antares - a question for people who have played the game.
« Reply #11 on: 12 May 2016, 12:22:53 AM »
I brought this up with a couple friends of mine the other week and we all had the same "meh" feelings about it.  There was just none of that "ooohh, shiny!" feeling when I saw the stuff.  Unfortunately as a business that's a tough thing to plan...simple curb appeal.  So far, it isn't getting it done with me or my group.  Shame as I'd like to see 40K have some competition.  Also my group isn't overly fond of Bolt Action so that tends to steer us away from Warlord Games (and if I'm honest we're not overly fond of their figures/prices most of the time!).   lol  Just a lot of points stacked against it over here.

Offline Reed

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Re: Gates of Antares - a question for people who have played the game.
« Reply #12 on: 12 May 2016, 12:32:14 AM »
One shop over here (Valencia, Spain) brought a few starters and boxes, and they are still there. The models don't appeal to me, and the prices either. Same opinion in my gaming group. Plus, people who know the game here aren't very fond of the Bolt Action rules and mechanics, so there's that.

Offline Testudo Maximus

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Re: Gates of Antares - a question for people who have played the game.
« Reply #13 on: 12 May 2016, 10:22:42 AM »
Still playing strong down here in Melbourne although haven't played for a few months with so many other games being released but GoA is still a favourite and still using proxy models for GW as that is what we already had allot of . The release of the hardcover book stopped us from playing throw together games regardless of points values with our forces and now its all points based as there are now  so many options opened up from the days of using the free PDF's .
A good game and allot of fun , but wont be forking out for new figures when I have other stuff can be used .

Cheers Tom

Offline Dentatus

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Re: Gates of Antares - a question for people who have played the game.
« Reply #14 on: 12 May 2016, 01:50:56 PM »
Again, what Mal said. Mass Effect was my first thought too, then came the "Meh... Eff-it" as more details/figs came to light. The sculpts and rules are solid, functional. They just strike me as uninspired. Trying too hard to be generic, I guess.   

I purchased a small squad of Freeborn and an equal number of Concord in the vague hope painting them would warm me up to the game, but they've been languishing on my desk for ages. That's not to say they won't eventually see paint and combat for our games here - and I plan on getting one of those new drone things - but I think there are too many excellent alternatives figs/rules already available, plus a constant flow of "Oh Shiny!-Goodness", for GoA to grab me.

   

 

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