Can you tell us a little more about the game play, campaigns and the character creation?
I'm looking for a system to play games based on Primeval.
Thanks for the interest. Let me tell you a little more about the game. I'll get a battle report done up this weekend but I can give you a good break down:
Slayer CreationFirstly, pick the mini you want! You can have plenty of fun with this step
You have 4 stats: Intelligence (used in a variety of things, but increases your Nerdatone range so dinos cane sense you from further away). Melee (close combat capabilities). Precision (fire arms capabilities as well as balance and dodgy attacks) and finally Chutzpah (your bravery used when being surrounded, pushing through dinos and a few other bits)...You have 16 points to put into these so you can create a tough but dumb Slayer, Brave and smart Slayer, good all rounder or anything else you fancy.
You then get to pick 1 skill from the many available (some can even be picked multiple times as you level up). The skills range from making you a better fighter, better at using support items or allowing you to re-roll certain dice.
Then you get to pick you weapons and equipment.
After that you work out your nerdatone range (based around your Int score) and then your toughness score (based around Prec and the armour you've bought)
Every Slayer starts as Star Factor 0 (this is your celebrity status, but also indicates what dinos you can fight and other things in the campaign play)
After that, pick an awesome name and you're set!
Pre GameBefore a game you get to manage an Event in a campaign. These give you benefits in the following game. You can only manage events you have a star factor of or higher, so when you first make a Slayer, you wont get to manage any.
Roll a D8 to see which of the 8 scenarios you'll be playing (or agree on one. There's also new scenarios being added to our website for free), and see if there's any special rules you need to be aware of before the game. The roll a D8 to see who's first as Player 1, 2, 3 etc etc
Each player then gets Population Points. These are the points you'll get to use to populate each game...So you can populate the game with a choice of dinos that you have the star factor of or higher to hunt, traps to thwart rival Slayers or sentry cannons that can be placed like terrain, and used during the game.
Once you have chosen all your dinos, all the places put the'r dinos together to make the Dino Pool. After terrain and nutrition tokens have been placed, take turns place any of the dinos in the pool until half of the dinos are on the table.
Then place supply crates (equal to each Slayers Int) and traps. and choose which side is North,South,East and West
The table is now set.
The GamePlayer one then gets to place their mini on the table. But things are never that simple, and you have to roll to see if you are blown off course by the wind. See how far and in which direction you are, and then place the mini in the new position...Each player does this.
Player 1 starts off. They get to make two actions: move, fight, open crates, reload etc etc. They have to defeat a dino by rolling a D8 + the modifier (so close combat uses Melee, ranged uses Precision), and beat the dinos toughness. If they do this, they do the amount of damage caused by the weapon.
After that, Player 1 controls all the dinos that can sense Player 2 (and Player 2 does the same for Player 3 etc). If there are any dinos that can sense the next player along, they'll move towards them until they can make an attack. They do this by trying beat the Slayers toughness by rolling 2 D8. If they succeed, they'll do the amount of damage that species does. If a Slayer ever loses all of their health, they get airlifted out, and can't continue in the game.
After that, Player 1 can then move a certain number of other dinosaurs on the table. This is the dinos Natural Instinct phase. So herbivores will move to a nutrition source like food or water, and a carnivore will hunt down the closest herbivore.
Finally, Player 1 gets to bring on a certain number of dinos from the remaining pool. they come on at a random table edge.
That's Player 1s full go and then Player 2 gets to make their actions and dino phases.
Slayers can make a single Adrenaline Rush super move during a game. This becomes easier to perform the more kills you've made.
The game continues this way until the scenarios winning conditions have been met or there's only one Slayer left standing.
Campaign All dinos killed are worth XP and Money. So keep count of what you've bagged during the game. You can use this to buy new gear, improve your stats or gain new skills.
surviving and winning games (or taking part in games with Slayers more experienced than you) will gain you Star Factor. This is your celebrity status as a dino hunter (think Steve Irwin, but with dinosaurs
). The higher your Star Factor, the bigger and nastier dinos you can hunt, the wider range of events you can manage between games and depending on your campaign conditions (like first to 15 Star Factor), finally win the entire campaign.
I hope that's of use. Keep your eyes peeled for a battle report as we kick off a new office campaign.
As far as Primeval goes. With a little changing of the fluff, I don't see why you can't use these rules for that, or any other dino-hunting game.