Today I played another nice Pulp Alley game with my friend.
He chose to use my Jokerz gang while I played with my Netherworld Cabal ( Radical Horusian Inquisitors).
As usual I will include a new turn for each new post.
Background: 41 millenium, Somewhere in a ship in orbit of a death world with an colonial outpost.
The Inquisitor was in meditation, contemplating a sacred representation of the immortal Emperor of mankind.
His thoughts were focused on the sacred mission of his order: the emperor's rebirth.
Any means would justify this divine purpose. Any sacrifice would be accepted.
His thoughts were interrupted, one of his loyal followers came to deliver news.
Rajura:
"My Lord, we received a message from our rogue informant, he is ready to meet us..."Arago: "
This is good... but I suppose he tried to sell his informations to some unbelievers, before accept our offer..."Rajura:
"Unfortunately your are right, my lord... We know that a rogue harlequin and his gang could give us some problems during the meeting..."Arago:
"Do not worry my son... Nobody will prevent us from fulfilling our sacred duty..."Then the Inquisitor and his follower joined the cabal for the imminent landing.
Netherworld Cabal (my league)
Perk (3): Well Armed, Company of Heroes
Leader (0): Inquisitor Arago, the Mouth of the EmperorH d10 B 3d10 S 4d10 D 2d8 M 3d10 F 3d8 C 3d10
Abilities: Intimidating, Ispiring, Commander
Optional Kit: Sci Fi
Weapon kit: Heavy
Sidekick (3): Kayura, the Amazon WarriorH d8 B 5d8 S 2d6 D 4d8 M 2d6 F 3d8 C 2d6
Abilities: Quick Strike, Fierce, Moxie
Optional Kit: Sci Fi
Sidekick (3): Daimon the Renegade Chaos ChampionH d8 B 5d8 S - D 2d6 M 5d8 F 3d8 C 2d6
Abilities: Brute, Animal, Bodyguard
Optional Kit: Fantasy
Weapon kit: Heavy
Ally (2): Krana, the Rogue EldarH d6 B 1d6 S 3d6 D 1d6 M 1d6 F 4d6 C 1d6
Ability: Speedy, Savvy
Optional kit: Sci Fi
Ally (2): Kratos, the Rogue Grey KnightH d6 B 2d6 S 3d6 D 1d6 M 3d6 F 4d6 C 1d6
Ability: Armored, Marksman
Optional kit: Sci Fi
Ally (2): Rajura, the Renegade Dark EldarH d6 B 1d6 S 3d6 D 1d6 M 31d6 F 3d6 C 1d6
Ability: Speedy
Optional kit: Sci Fi
Weapon kit: Submachine Gun
Models: 6 figures
The Jokerz (the league used from my player)
Perk (3): Resourceful, Keen senses, Well Armed
Leader (0): JokerH d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick
Optional Kit: Sci Fi
Sidekick (3): Harley QuinnH d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie
Optional Kit: Sci Fi
x2 Allies (4): Deilia & Deidra, the Dee Dee SistersH d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy
Optional kit: Sci Fi
Models: 4 figures
Major Plot point: The Rogue Informant

Minor Plot point: Trixie the Xenos Hooker

Minor Plot Point: The Sheriff

Minor Plot point and perilious area: Eldar and Ferro Beasts

Minor Plot Point and perilious area: Imperial Soldier and Space Monster "sullivan"

overview of the board:



