I agree. However, I think the game was best played with the Keeper playing not as an adversary but rather as a GM of sorts thats tries to make thigns difficult for the players but not use the sometimes ridiculously powerful cards to insta-kill characters. The game has severe balance issues both ways, depending on the chosen scenario, and a Keeper that plays like a GM can alleviate those issues by conveniently forgetting to put markers on the clock, for example, or use his monsters to attack the character that is not close to death. An app controlling the game takes these choices away, so FFG better make sure they put a lot more work into playtesting their new scenarios.