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Author Topic: Homebrewed Pulp Alley rules?  (Read 3815 times)

Offline WuZhuiQiu

  • Mastermind
  • Posts: 1202
Re: Homebrewed Pulp Alley rules?
« Reply #15 on: 29 March 2017, 04:44:33 AM »
Thinking about abilities. Is there any room for something like 'Animal' for gangs? I'd love to run some Brawl only gangs!

Some other abilities (or weapon kits?) for gangs would be nice, too, especially to represent warriors from tribes or lost civilisations, or simply soldiers from pre-gunpowder settings.

Offline Mr_Kapow

  • Student
  • Posts: 16
Re: Homebrewed Pulp Alley rules?
« Reply #16 on: 30 March 2017, 06:09:43 PM »
I usually add the league perk "Animals" to my league which lets me add Animal to Gangs and Mobs. Works just fine for me. :)

I am currently a little bit in love with the Goon and Beast abilities! Great stuff! :)

 

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