Those are indeed Pendraken 10mm's. I like how my friend Steve arranges his bases with troops, officers, standard bearers and such. Yes, I'd flock them, too -- but everyone has their tastes. Thanks for the nice comments.
Fifteens: This is not just a "who rolls better?" dice game. There is a definite tactical element. I set up my battle line to win on the flanks against his cavalry knowing full well his infantry was better. When the director yelled "Cut!", my gambit had paid off -- I had the advantage against my opponent. However, with my Russian ally in full retreat, there was no point in continuing the attack.
What's more, with generals having different ratings and abilities via the cards, as CnC, you have to take the reliability of your wing commanders into account. The poorest rated generals on the field in our game were my own Austrians (1 Average, 1 Poor). It had a definite effect on the game, much to my Russian ally's chagrin! I like the way that some generals are simply better commanders than others, and able to marshal their forces and move them to the point of attack more successfully -- much as we read in the histories of the time.
For a slight advertisement, at only $8 for a PDF download, we priced the rules for people to check them out and give them a whirl. We're not trying to get rich selling them for $50+ a hardbound copy like seems to be the norm in wargaming nowadays. We're just a bunch of wargamers wanting to share those rules we've played for years and had fun with, and maybe get a little cash for that next batch of figs that caught our eye...haha!
