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Author Topic: Soldados Pulp Alley Stuff  (Read 19376 times)

Offline soldado

  • Scientist
  • Posts: 255
Re: Soldados Pulp Alley Stuff - First Game played pg3
« Reply #60 on: November 13, 2016, 08:58:37 PM »
Right, these are the last of the big monsters for now.

really must get on with the mobs and cultists and then the remaining terrain bits.



Scorpion Queen from Rapier miniatures

http://www.rapierminiatures.co.uk/page/Range/28mm_Beastmen.html

and the Avatar of Thoth from reaper bones

« Last Edit: November 13, 2016, 09:22:25 PM by soldado »

Offline wulfgar22

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Re: Soldados Pulp Alley Stuff - First Game played pg3
« Reply #61 on: November 13, 2016, 09:42:45 PM »
Ooooh...I really like the Avatar of Thoth!

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Soldados Pulp Alley Stuff - First Game played pg3
« Reply #62 on: November 14, 2016, 05:18:04 PM »
Oh! Very cool! So looking forward to seeing these guys in action.  :D

In one version of the final "Serpent Tomb" scenario, we had the league Leaders actually transform into an avatar of their patron Egyptian god.  ;)

Offline soldado

  • Scientist
  • Posts: 255
Re: Soldados Pulp Alley Stuff - First Game played pg3
« Reply #63 on: November 15, 2016, 04:30:54 PM »
Ooooh...I really like the Avatar of Thoth!

thankyou wulfgar

Oh! Very cool! So looking forward to seeing these guys in action.  :D

In one version of the final "Serpent Tomb" scenario, we had the league Leaders actually transform into an avatar of their patron Egyptian god.  ;)

Thanks David

hmm thats one of the perks in Pulp Leagues is not? that might be fun to add to the confusion  :D

I'd like to see them get some use too, but not likely till January at least due to real life getting in the way for now.

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Soldados Pulp Stuff
« Reply #64 on: November 18, 2016, 06:15:24 AM »
so after a sleepless night I ended up sketching down some ideas for additional rooms for the tomb at the end of the campaign....

Great idea! In an early version of the campaign Dad had more scenarios designed for each chapter but he couldn't get it all to fit in the final version.  ;)


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline soldado

  • Scientist
  • Posts: 255
Re: Soldados Pulp Alley Stuff - getting going again
« Reply #65 on: March 23, 2017, 07:27:33 PM »
Its been a while but im slowly getting stuff done again.

No particular order

Ghouls, zombies, big bug and a sweet ride


Crystal Skull Objective marker


Potted plants for the museum


Tomb guard and objective marker (Also a very lost Fallschirmjager apparently :))


Zombies and Zombie eggs (according to my daughter :D)


Camels without loads I mayyet try and create some loads for them.


Random explorer and another objective marker.

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Soldados Pulp Alley Stuff - getting going again
« Reply #66 on: March 24, 2017, 01:59:51 AM »
Very cool! Lots of great ideas. Thanks for sharing.  :D :D

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Soldados Pulp Alley Stuff - getting going again
« Reply #67 on: March 27, 2017, 05:35:21 PM »
Inspiring! Those plastic ghouls are really good. Wish I could find more.   ;)

Offline Ballardian

  • Mastermind
  • Posts: 1585
  • Too old to stop now
Re: Soldados Pulp Alley Stuff - getting going again
« Reply #68 on: March 28, 2017, 06:02:59 PM »
A very nice collection!

Offline Mad Lord Snapcase

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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #69 on: March 28, 2017, 06:32:43 PM »
Great stuff, love that car.


Offline soldado

  • Scientist
  • Posts: 255
Re: Soldados Pulp Alley Stuff - getting going again
« Reply #70 on: March 31, 2017, 08:09:38 PM »
Cheers guys

I got a cheap sugarcraft mould off of fleabay, various experiments with plaster and greenstuff have produced naff results.

Tried it with some Sculpey and the results are encouraging.



Had to undercoat them to get the detail to show up on camera but once painted they'll make decent objective markers or mounted on buildings as decoration.

I think its time to search ebay some more to see what can be found.

again thanks for all the positive comments.

Offline tin shed gamer

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  • Scatterbrained Genius
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  • Posts: 3353
Re: Soldados Pulp Alley Stuff - getting going again
« Reply #71 on: April 01, 2017, 12:48:55 AM »
I think if you knock and edge off the details here and there ,and carve in the odd crack. Possibly half buried in sand an the odd tuft of dried grass. Then that soft detail will come into its own as weathered stone.
Then you should end up with some nice story pieces for you stuff.

Offline marianas_gamer

  • Scatterbrained Genius
  • Posts: 3927
  • Our Man on Guam Watchman in the East
Re: Soldados Pulp Alley Stuff - getting going again
« Reply #72 on: April 01, 2017, 01:58:40 AM »
Love the car  :-* :-* and the actrian camels!
LB
Got to kick at the darkness till it bleeds daylight.

Offline soldado

  • Scientist
  • Posts: 255
Re: Soldados Pulp Alley Stuff - getting going again
« Reply #73 on: April 01, 2017, 06:09:10 PM »
Cheers guys

Tin shed gamer, I've taken your advice and started weathering one.


Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Soldados Pulp Alley Stuff - getting going again
« Reply #74 on: April 02, 2017, 08:30:16 PM »
Looks great! Would make a nice little plot point as well.  ;)

 

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