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Author Topic: [Goalsystem] Super Mission Force  (Read 48524 times)

Offline fourcolorfigs

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  • Posts: 1912
    • http://www.four-colorstudios.com/
[Goalsystem] Super Mission Force
« on: October 23, 2016, 08:52:08 PM »
I'm now working on a new, rules-lite superhero skirmish game I am calling Super Mission Force.

This will be a completely separate game from SuperSystem, based off the fun and success I have had working on Void Pirates.

As I've aged my gaming tastes and design ethos have changed. I want faster rules with less prep. That's the aim with SMF.

You'll be able to build your character in minutes using archetype sheets and by making a few simple selections. I hope to integrate a comic book style campaign system and some cool story-driven adventure mechanics in as well.

If my things go well, I might have a play-test doc ready by week's end. We shall see.
« Last Edit: October 23, 2016, 09:09:58 PM by fourcolorfigs »
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline fergal

  • Mad Scientist
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Re: [Goalsystem] Super Mission Force
« Reply #1 on: October 24, 2016, 01:23:24 AM »

As I've aged my gaming tastes and design ethos have changed. I want faster rules with less prep. That's the aim with SMF.


It's almost like you are reading my mind :). That's exactly how I feel these days.  If I want to play with Cap, I'd really like to be able to throw him together quickly and get it on the table.  I know some folks live for army lists and love to debate the minutia, but I'd rather get it together quick and play.

Offline fourcolorfigs

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Re: [Goalsystem] Super Mission Force
« Reply #2 on: October 24, 2016, 02:54:36 AM »
It's almost like you are reading my mind :). That's exactly how I feel these days.  If I want to play with Cap, I'd really like to be able to throw him together quickly and get it on the table.  I know some folks live for army lists and love to debate the minutia, but I'd rather get it together quick and play.

My goal is 3 min. chargen. It should take more time to write out your character's name and stats on the sheet than to build him.

Got a lot of work done today so far. Got a cover artist lined up. Joe D. is on board for layout. So things are moving along.

Offline Hat Guy

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Re: [Goalsystem] Super Mission Force
« Reply #3 on: October 24, 2016, 05:43:37 AM »
Perfect! Been looking for something to run with Amiibos and Disney Infinity figures at public displays. Looking forward to seeing it.

Offline Agis

  • villainous mastermind
  • Galactic Brain
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    • A.D.Publishing
Re: [Goalsystem] Super Mission Force
« Reply #4 on: October 24, 2016, 07:12:58 AM »
Sounds good to me, easier is (at least for me) better.
cheers and keep on gaming, Agis - http://www.adpublishing.de

Offline uti long smile

  • Galactic Brain
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Re: [Goalsystem] Super Mission Force
« Reply #5 on: October 24, 2016, 08:07:02 AM »
Sounds great! That sentiment drove us to update 7TV too.
Something Crooked this way comes...
http://www.crooked-dice.co.uk/
Wargaming in the world of Cult TV

Offline fourcolorfigs

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  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #6 on: October 25, 2016, 10:50:45 AM »
Make no mistake, this will be a completely separate, standalone game from SS4.

I will need a few play-testers, so let me know if anyone's in!

Offline Hat Guy

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  • If you want peace, prepare for war.
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Re: [Goalsystem] Super Mission Force
« Reply #7 on: October 25, 2016, 11:28:04 PM »
You have my blade!  ;D

Offline fourcolorfigs

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Re: [Goalsystem] Super Mission Force
« Reply #8 on: October 26, 2016, 03:28:41 PM »
How do folks feel about card based initiative? Similar to Savage Worlds. I have used this in past games, and I am thinking of including both standard initiative and card based options. Thoughts?

Offline Agis

  • villainous mastermind
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Re: [Goalsystem] Super Mission Force
« Reply #9 on: October 26, 2016, 04:25:34 PM »
How do folks feel about card based initiative? Similar to Savage Worlds. I have used this in past games, and I am thinking of including both standard initiative and card based options. Thoughts?
Not for me.
The reason is simple, I do not like different mechanics in one game.
Even shifting dice like D4, D6 etc is not my thing.

In addition card based systems have th tendency to clutter the table (that should be reserved for our beautifully painted minis) with gaming props and cards.
A game of X-Wing becomes very fast a pile of markers and cards...

Offline fergal

  • Mad Scientist
  • Posts: 913
    • Crossover Miniatures
Re: [Goalsystem] Super Mission Force
« Reply #10 on: October 26, 2016, 06:14:25 PM »
I like the IgoUgo based on an initiative roll that you already have going on.  I do like the way the Lardies do activation, but that's the only card based activation that I've enjoyed.

I think aegis summed up why, even though I've never come to the reason until reading his.

Offline NurgleHH

  • Supporting Adventurer
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  • Posts: 3496
  • Spacelord
    • Victory Decision Vietnam
Re: [Goalsystem] Super Mission Force
« Reply #11 on: October 26, 2016, 06:30:08 PM »
For me in a game it is important, that no player is out of action for a long time. So I think Igougo is ok, but Uni after unit. Not these GW-Thing with one side, than the other. We played the Otherworld skirmish and change it. Igougo and Unit auf er Unit, this is great...
Victory Decision Vietnam here: leadadventureforum.com/index.php?topic=43264.0

Victory Decision Spacelords here: leadadventureforum.com/index.php?topic=68939.0

My pictures: http://pictures.dirknet.de/

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #12 on: October 26, 2016, 07:10:07 PM »
Noted! As it stands now it is "I go - You go" and will remain that away. I can always include the card initiative option in a sidebar. Then everyone wins!  :D

Offline fourcolorfigs

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  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #13 on: October 28, 2016, 12:35:08 PM »
The bulk of the rules are now done. Three of the six scenarios are done (one of them is a repeat from SS4). Things are really moving for me!

I am going to procure some new Heroclix today for play-testing purposes.  lol

I'll be ready to release a play-test doc soon to interested parties.

Fergal and Zeebeast are already in the queue.

Let me know...

Offline Zeebeest

  • Bookworm
  • Posts: 92
Re: [Goalsystem] Super Mission Force
« Reply #14 on: October 28, 2016, 04:18:11 PM »
Sweet.

My miniatures are already buzzing, crawling and flying all over the place.

The funny thing is I just had a conversation with my main opponent (brother in law), less than an hour ago, about the fact that we need to play more games in the future and here comes a new ruleset right up our alley.

Exited much  :D

Greetings,

Zeebeest

 

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