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Author Topic: The second campaign in 1459 Wars of the Roses "The White Swans".  (Read 7524 times)

Offline Dez

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Re: The second campaign in 1459 Wars of the Roses "The White Swans".
« Reply #30 on: February 18, 2017, 10:34:17 AM »
That link goes to the campaign system, if I'm not mistaken.  I was wondering what they were using for the table top battles initiated by the campaign system, but maybe I am missing something?
In the Yahoo group, https://groups.yahoo.com/neo/groups/perfect_captain/info
Captain posted version of the rules for the single battles. But it was removed. Chances are expected to yield a Crown of Paper 2. I have only a translation. :?

Offline aphillathehun

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Re: The second campaign in 1459 Wars of the Roses "The White Swans".
« Reply #31 on: February 18, 2017, 10:40:57 AM »

You can still download both the campaign rules (a crown of paper) and the tabletop rules (a coat of steel).  I *think* this link will take you to both sets of downloads (http://perfectcaptain.50megs.com/request.html), but if not, search for a coat of steel and you will get to the right link.

Offline Dez

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Re: The second campaign in 1459 Wars of the Roses "The White Swans".
« Reply #32 on: February 19, 2017, 09:13:30 PM »
Found rules for single battles:
"Appendix A: Rules for One-Off Battles

We are including the following rules due to a request that came to us soon after the first release of ACOS. The Captain’s tastes and preferences run counter to one-offs or “generated” battles; although we do occasionally stray into this sort of thing, we much prefer recreations of historic engagements, or clashes that come from campaigns… but hey- to each his own. This system will quickly generate a battle, although somewhat within a historical campaign setting.
Note: for the following procedures, you will need to have a few elements from our “ACOP” (A Crown of Paper) game handy.
1. Setting: before you generate a quick battle, mutually decide with your opponent(s) in which actual historic campaign the battle is set. You may do this by merely selecting the matched pair (Yorkist and Lancastrian) of ACOP Situation sheets that will serve as a setting for your battle.
2. Choosing Magnates: Each side takes all their “Active” and “Inactive” Noble Cards available in the situation, and forms them into two separate decks. They then may randomly draw out a number of magnates that will form the basis of their army, depending on the size of the battle desired:
•Small battle- 3 Active Magnates
•Average battle- 4 Active Magnates, 1 Inactive Magnate
• Large battle- 5 Active Magnates, 2 Inactive Magnates
The highest-ranking magnate that each side has drawn is then chosen as their respective Host Commanders.
Note: If players have a partiality for certain commanders, or a limited number of such fellows painted, they may choose to limit the cards in their decks to the magnates desired.
3. Choose location: The battle must take place in a specific shire of England or Wales, in a specific location. The easiest way of determining this is by mutual agreement. However, the location may have an effect on what troops a player may bring, so the following procedure can be used:
a) On the ACOP mapboard, each player secretly chooses a “muster point” in a shire. This point should be in a space in the shire where one of the starting positions for at one of their chosen magnates is located (on the particular situation card they are using for the setting of the battle- chosen in “1. Setting” above).
b) both players reveal their muster points, and then count the shortest path in spaces between those points. The mid point between these two will be where the battle takes place. If the mid point falls between two spaces, the host commander with the highest Forwardness chooses.
Example: the players are using Sit. III “The Calais Lords Return”. The Yorkist player has chosen Warwick for one of his magnates, and decides he wants the conflict as far south that he can (which should ne more favourable to his recruitment). As Warwick starts at Sandwich, in Kent, he chooses that space as his muster point. The Lancastrian player decides that he wants a point farther north, as he has chosen a few northerners, including Northumberland, who starts in Alnwick in the East March. Therefore he chooses Berwick as his muster point. The halfway point is at Conisborough in the West Riding- somewhat favourable to the Northerners. Note that if Northumberland had chosen Bamburgh instead, the halfway point would have been either at Lincoln or Conisborough. As Warwick has 4 forwardness to Percy’s 3 forwardness, he could have chosen Leicester, depriving Northumberland of his northern setting, and the extra troops that might have been available.
4. Raising Troops: Each side may then draw out as many contingent counters for each magnate, along the following parameters:
a) Riding Retinue- all available.
b) Well-Wishers- each magnate may draw the full amount of these from one shire listed. If another shire is listed, and it is the shire where the mustering point or the battle is located, they may draw those as well.
c) CoA- each magnate may make one roll against his CoA in the same shire that they drew their Well-Wishers from, and a second one in the shire of the mustering point, if they are eligible.
d) Mercenaries- if any are shown on the situation card, and the magnate that they are listed under has been drawn out, then they may also be placed in the host.
e) Minor Nobles- these can also be raised as secondary or company commanders, as available on the minor noble list.
5. Tabletop board: Players may design their own board, or may follow the procedure described in section II: Setup for Play/A: Prepare the Field.
6. I don’t have enough figures!: In the years since we issued the first edition of these rules, we have had feedback that the amount of bands (stands) necessary to fight a tabletop battle is rather high, particularly when you fight a battle generated through an ACOP campaign game. If players are unable to muster the figures to fill out their contingents, they can decide to scale back their bands to achievable levels, in a couple of ways:
A. Scale back the numbers of bands for both sides by a percentage. So for example, if a battle generated through ACOP requires 60 bands for the Lancastrians and 40 for the Yorkists, they could decide to reduce the numbers by 25%, giving the Lancastrians 45 bands and the Yorkist 30. This should be done before the bands and contingents are embattled into companies and wards, according to the rules for unit size. It is not advisable to scale the numbers too far, as the numbers of units will diminish, giving players a less interesting (though quicker) game.
B. Replace bands with figures: For instance, say Warwick himself brings a force of 30 bands to the table; usually, each band would comprise a stand of 2-3 figures, meaning that a player would need to paint between 60 and 90 figures for his command alone. Instead, he could field a force of 30 figures, but still use them as arranged on his stands. This might take a little extra calculation and rounding during set up, but as long as the same rates of exchange are used by all involved, this might not strain the resources of most players. Please note that it might skew the qualities of the units a bit, as Riding Retinue might need to round up a bit more, but at least a modest army of figures will still be useable.
Note: players who need to do this can take comfort in the fact that most of the numbers reported for battles in period chronicles were often inflated to ten times (or more) than the numbers possible for the era! If they could get away with it, so can you...
•Nobles and Captains: Some players have also expressed concern about the high number of nobles and captains needed for commanders of wards and companies. Few players may have such expansive numbers of command stands available in their miniature armies. True, we do like to see these men and their banners on the field- it makes for a rather dazzling display on the tabletop when you have, say a couple of dozen banners and standards lined up! However, players who lack these stands may merely make a note of which noble is in command of any given unit on a piece of paper, or place the corresponding noble counter from ACOP behind the unit, or even place his noble card there instead (as we have seen some do in photos of their games online.) As long as they are checked for casualties, there would be no substantial change in the system.
Of course, with the large variety of gorgeous figures available now in plastic and in white metal, it seems a shame not to take advantage of the pageantry of the era, and paint up a bunch of these guys and their wonderfully garish flags."

Offline Metternich

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Re: The second campaign in 1459 Wars of the Roses "The White Swans".
« Reply #33 on: February 19, 2017, 11:58:25 PM »
This seems an interesting way to mix board gaming with miniatures (back in the 1970's, many of us were doing that with Kingmaker - this is far more detailed).

Offline Dez

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Re: The second campaign in 1459 Wars of the Roses "The White Swans".
« Reply #34 on: February 20, 2017, 12:15:32 AM »
So Captains and not hide the fact that the idea comes from the Kingmaker. We, too, have long tried to do a campaign based on the Kingmaker. But here everything is thought out and configured to convert the board game to play with toy soldiers. And a lot of work on the individual features of nobles times Wars of the Roses. Also, everything is provided in less historical framework, as opposed to the Kingmaker.

Offline aphillathehun

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Re: The second campaign in 1459 Wars of the Roses "The White Swans".
« Reply #35 on: February 20, 2017, 02:16:47 PM »
So Captains and not hide the fact that the idea comes from the Kingmaker. We, too, have long tried to do a campaign based on the Kingmaker. But here everything is thought out and configured to convert the board game to play with toy soldiers. And a lot of work on the individual features of nobles times Wars of the Roses. Also, everything is provided in less historical framework, as opposed to the Kingmaker.

I'm glad you are posting your experiences with it here, Dez.  It's an inspiration to me to do it also!

Offline Dez

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Re: The second campaign in 1459 Wars of the Roses "The White Swans".
« Reply #36 on: March 19, 2017, 02:58:11 PM »
THE LONDON BATTLE
or dreadful dream of Henry VI …

Battle Turn
As the witnesses of the tragic events that shook England in September-October of 1459 remember, part of the forces of the Lancastrians, led by Humphrey Stafford, Duke of Buckingham, was blocked by Yorkists in London. There was also King Henry VI with his family. To the aid of the besieged, from the north with the troops arrived Henry Percy, Earl of Northumberland and Jasper Tudor, Earl of Pembroke.
The attempt of the Yorkists to block the arrival of reinforcements under St Albans ended in defeat for them.
This battle was decisive in the course of this campaign. Lancastrians were confident of victory, at least, the defeat was out of the question.
So, the location and composition of the troops of the opposing sides before the London battle:







The battle began with the bombing of the Lancastrian Yorquists. By the way, the Lancastrians used their total superiority in artillery almost 100%. But this is where all their achievements ended.
Adding the third verse in the chronicle of the Yorkists, the Lancastrians shot and practically destroyed the company of Warwick, who, by the way, also commanded this command, adding the 4th verse to the chronicle of the Yorkists! The Lancastrians were already trying on the wreaths of the victors, and the executioners sharpened their axes and swords, anticipating a hard "working day" after the battle ...







Such a successful beginning of the battle so intoxicatingly affected the Lancastrians that they committed one! Fatal mistake, which led them to total collapse on this day ...
Counting the Yorkists completely demoralized and baselessly assuming that they will go on the defensive and instead of occupying convenient (and, incidentally, excellent!) Positions, in case of a possible attack by the Lancastrians, the Yorkists remained at their initial positions, deciding to develop their success by massive shooting .
This pause and decided the outcome of the whole battle, and with him and the whole campaign ...
The left flank of the Yorkists set in motion. The cavalry attack of the Marquess of Montagu swept the company of the Duke of Exeter! The duke himself died in hand-to-hand combat, which affected the morale of his entire battles.








On the left flank it turned out that the cavalry company of Henry Percy is in the zone of reach of the Yorkist archers, which they did not fail to take advantage of. Percy was literally covered with a hail of arrows. Henry was killed, and his cavalry practically ceased to exist, which also affected the general moral state of the "northern" wards.







These tragic, for the Lancastrians, the events immediately added 3 verses to the Lancastrian chronicle!!!



The subsequent attack on the left flank of the Yorkists simply destroyed the right flank of the Lancastrians! John Talbot was killed in hand-to-hand! James Butler, wounded, was taken prisoner! Attempt of the Lancastrians to make flank attacks failed! The general confusion in the camp of the Lancastrians reached its apogee!








On the left flank of the Lancastrians, the flight of Owen Tudor, in addition to the death of Henry Percy, completely undermined the spirit of the militia, and they all "happily" rushed to flee!




The death in the hand-to-hand combat of the Duke of Buckingham, finally undermined the morale of the Lancastrian army! Lancastrians received the 5th verse in the chronicle! A general flight began.
Margaret of Anjou was captured by Andrew Trollope.
The king, with his son Edward, managed to escape from the battlefield.



So it ended, a nightmare for Henry and his supporters battle, which resulted in the Lancastrians completely losing the campaign. All party leaders were killed, executed or imprisoned. The King, with the remnants of his followers, went into exile!

ALL! THANKS TO ALL! CAMPAIGN COMPLETED!  :D

Start the next ...


 

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