This week I explain how I handle battle and attrition casualties in my campaign.
I wanted battle, or wargame, casualties to have an ongoing effect on the brigade and corps concerned for the remainder of the campaign. But I did not want heavier casualties in the first battle to result in what I call the “steam roller” effect. By that I mean the loser will start the next battle with a greatly reduced chance of winning due to battle casualties. This unbalance will increase throughout the campaign.
I overcome this by replacing battle casualties providing that the corps concerned is in supply, not moving and not in contact with the enemy. However 10% of casualties (or one “pip” in wargame rule terms) remain throughout the campaign. This reduces the morale and combat effectiveness of the brigade concerned by minus 1 on each morale or combat dice throw.
I explain it in a little more detail on the blog, which you can find here
http://napoleonicwargaming.blogspot.com/