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Author Topic: [15mm] Ockman's Sci-fi, update 240203: Why 15mm gaming is best  (Read 144266 times)

Offline Ockman

  • Mastermind
  • Posts: 1798
Re: [15mm] Ockman's Sci-fi, update 231005: The Swarm is coming
« Reply #1005 on: October 08, 2023, 12:19:03 AM »
A preview, just have the bases left on ten Rippers and one Hormagaunt!

Almost done by Oscar Falk, on Flickr

Offline LouieN

  • Mastermind
  • Posts: 1121
  • "Aure entuluva!"
Re: [15mm] Ockman's Sci-fi, update 231005: The Swarm is coming
« Reply #1006 on: October 08, 2023, 05:20:49 AM »
creepy little dude.  I like him. 

Offline Cacique Caribe

  • Mastermind
  • Posts: 1979
  • Gelatinous Legal Alien
Re: [15mm] Ockman's Sci-fi, update 231005: The Swarm is coming
« Reply #1007 on: October 13, 2023, 12:55:39 AM »
They’re the modern GW Tyranid Rippers (I think unless that’s changed with new version)…. Pretty sure they’re scattered throughout the other troops sprues (as well as in their own units? IIRC) now Ockman has highlighted/reminded me about using nids I will have to find (excavate) mine so I may have a few you can have Dan.

Andrew
BALM

Andrew

Thanks so much for that.  I’m definitely interested.  Let me know if you need anything from my side of the pond.

Dan

Offline Ockman

  • Mastermind
  • Posts: 1798
Re: [15mm] Ockman's Sci-fi, update 231106: Kefalos Trade Guild
« Reply #1008 on: November 06, 2023, 10:10:32 AM »
Kefalos Trade Guild and the transport by Oscar Falk, on Flickr

When humanity first left Earth, guilds had been around for four millennia. By then they had fallen out of favour, but as humanity started to spread through the galaxy, guilds became popular once more. By banding together in guilds, resources could be pooled, more could be achieved, and members could find sources of co-operation and connections in systems far from home.

Some guilds are singular, like the Star Charters' Guild, while others can be found in multiple iterations, like the Trade Guilds. The older Trade Guilds mainly focus on logistics and brokering multilateral deals, seeing to it that the flow of goods never breaks down. Their fees are low, but with the enormous amount of deals being handled, they will still amount to massive gains.

While many Trade Guilds are peaceful, some are quite ruthless. They are constantly looking for newly colonized systems where they can force bad deals on colonists in need. In return they get the rights to natural resources, indentured servants, or the right to plunder any ancient ruins on the colony world. They do not care if their resource extraction creates environmental catastrophes, and if quotas are not met, they come to get it in force... The Kefalos Trade Guild is one of the most ruthless guilds, which has driven their business to the absolute fringe of the galaxy. They have recently been spotted on Golgotha Prime, and rumour has it that they are involved in some shady business...


Kefalos Trade Guild by Oscar Falk, on Flickr


Offline War Monkey

  • Mastermind
  • Posts: 1320
    • Silo1313
Re: [15mm] Ockman's Sci-fi, update 231106: Kefalos Trade Guild
« Reply #1009 on: November 06, 2023, 04:18:23 PM »
Nice back up story and the figures look great I love the color scheme you used. Can't wait to see them in action!
Just remember "If the Enemy is in range, so are YOU!

http://silo1313.blogspot.com/

Offline Ockman

  • Mastermind
  • Posts: 1798
Re: [15mm] Ockman's Sci-fi, update 231107: Ko-In Zedel and M1-K Bot
« Reply #1010 on: November 07, 2023, 08:35:47 AM »
Ko-In Zedel and M1-K Bot by Oscar Falk, on Flickr

Known for his utter ruthlessness and the trail of destruction that he and his retinue has left along the colonies on the galactic fringe, Trade Master Ko-In Zedel has piqued the interest of many parties with his arrival on Golgotha Prime. Ostensibly Zedel has come to establish a Kefalos Trade Guild outpost, but vile rumours about more nefarious motives follow him...

Something else follows him as well: his M1-K Bot. Modelled after a terrestrial simian, the M1-K scampers around its master, fetching things, acting like a pet. The M1-K's AI seems severely limited, often failing with even the simplest tasks in front of whomever Zedel is meeting. But this is all a ruse. Under the official AI, there is another, much more potent hiding.

When invited as a guest, Ko-In Zedel always bring the M1-K. When they are alone, the bot is sent out to map the facility, spy on its inhabitants, slice computer systems and bring the data back to Zedel. The bot is extremely quick and nimble, able to move through vents, dodge security systems and guards. Should it be discovered, it can deploy the energy weapon hidden in its tail, which can either fire deadly bolts of energy, or be used to stun the enemies in close combat.

Should a target need to be eliminated, a toxin pack can be installed in the M1-K's tail. Sneaking up on the unsuspecting victim, the M1-K can deliver untraceable and delayable toxins, which make the death seem natural. But as potent as the M1-K is, Zedel is using it sparingly, so it doesn't get discovered for what it actually is...


M1-K Bot with murderous intent by Oscar Falk, on Flickr

Ko-In Zedel and M1-K Bot by Oscar Falk, on Flickr

M1-K Bot ready to strike by Oscar Falk, on Flickr

Offline Kourtchatovium104

  • Scientist
  • Posts: 232
  • An atom from alternate realities...
Re: [15mm] Ockman's Sci-fi, update 231107: Ko-In Zedel and M1-K Bot
« Reply #1011 on: November 07, 2023, 01:56:05 PM »
Great to see the M1-K Bot in action  ;)

Offline LouieN

  • Mastermind
  • Posts: 1121
  • "Aure entuluva!"
Re: [15mm] Ockman's Sci-fi, update 231107: Ko-In Zedel and M1-K Bot
« Reply #1012 on: November 07, 2023, 03:03:51 PM »
Great scenes and funs write ups.  Thank yuu

Offline Ockman

  • Mastermind
  • Posts: 1798
Re: [15mm] Ockman's Sci-fi, update 231106: Kefalos Trade Guild
« Reply #1013 on: November 07, 2023, 06:51:31 PM »
Nice back up story and the figures look great I love the color scheme you used. Can't wait to see them in action!

Thank you, Doug! I was trying to replicate a scheme in Sea Green, but I only had Jade Green, so it went from Futuristic Space Samurai to Evil Cyberpunk Corp.

Great to see the M1-K Bot in action  ;)

Thank you! Better watch out for the murderous monkey!

Great scenes and funs write ups.  Thank yuu

Thanks, Louie!

Offline hubbabubba

  • Mastermind
  • Posts: 1620
Re: [15mm] Ockman's Sci-fi, update 231107: Ko-In Zedel and M1-K Bot
« Reply #1014 on: November 08, 2023, 01:28:36 PM »
That's great looking table and figs.

Offline Ockman

  • Mastermind
  • Posts: 1798
Re: [15mm] Ockman's Sci-fi, update 231107: Ko-In Zedel and M1-K Bot
« Reply #1015 on: November 08, 2023, 01:56:11 PM »
That's great looking table and figs.

Thank you, hubbabubba!

Offline Ockman

  • Mastermind
  • Posts: 1798
Re: [15mm] Ockman's Sci-fi, update 231110: K∅NG Mech Suit
« Reply #1016 on: November 10, 2023, 07:07:13 AM »
K∅NG by Oscar Falk, on Flickr

Originally created to haul heavy goods in hostile environments, the K∅NG Mech Suit has seen a lot of use on the galactic frontier. Most of the newer models have forgone the use of mech pilots, opting for an onboard AI instead, but the option to use it as a mech suit is still there.

With its enormous strength and durability, the Kefalos Trade Guild prefer to bring K∅NG Mech Suits when they are to collect outstanding debt or unfilled quotas. The K∅NGs are intimidating and able to forcefully haul away whatever cargo the guild deems appropriate to take as compensation.

Should anyone still pick a fight with the Trade Guild, the K∅NGs massive strength, heavy armour (and the retrofitted, shoulder-mounted Hyper Blaster) will tip the odds in the Trade Guild's favour...


K∅NG from above by Oscar Falk, on Flickr

K∅NG and the crates by Oscar Falk, on Flickr

Offline LouieN

  • Mastermind
  • Posts: 1121
  • "Aure entuluva!"
Re: [15mm] Ockman's Sci-fi, update 231110: K∅NG Mech Suit
« Reply #1017 on: November 10, 2023, 03:11:38 PM »
a great scene.  It is a fun model. 

Offline War Monkey

  • Mastermind
  • Posts: 1320
    • Silo1313
Re: [15mm] Ockman's Sci-fi, update 231110: K∅NG Mech Suit
« Reply #1018 on: November 12, 2023, 12:40:21 AM »
Quote
I was trying to replicate a scheme in Sea Green, but I only had Jade Green, so it went from Futuristic Space Samurai to Evil Cyberpunk Corp.

Well it really worked for this team. I am so jealous of your terrain board, it is always great to look at.

Offline Cacique Caribe

  • Mastermind
  • Posts: 1979
  • Gelatinous Legal Alien
Re: [15mm] Ockman's Sci-fi, update 231110: K∅NG Mech Suit
« Reply #1019 on: November 12, 2023, 01:26:01 AM »
I think it looks like an awesome color scheme.  Excellent painting, as always.

Dan

 

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