They came up with a whole narrative to go along with the mining figures, which is really cool and if you don't like it you can always get the cult upgrade sprue and make empire flagellants, imperial guards men or whatever into your cultists.
It was a very well thought out and done release.
Here are some pics of the Patriarch, not useful in SW:A normally, but I'm thinking we may do a game where he is the objective, like he is concentrating on sending mental snap chats to the hive mind of all the fun things to eat on the planet and the objective of the Imperial side is to disrupt him and then get the hell off of the table. Like just hitting him once with a single shot will be enough to break the connection (Tyranid hive mind stuff working a lot like 1992 dial-up internet connections I suppose.)



I also wanted to do some of the neophytes like they started with darker skin. I started with a US Olive Drab from Vallejo and then highlighted it with chocolate brown and then mixed some violet into that to give it a further highlight.