I played a few solo games recently and during one I had to draw 3 Red Damage Markers on one attack. 2 of them resulted in Rudder Jammed, but 1 was jammed left, the other jammed right. Never thought to keep note of which one was flipped over 1st, so which would take effect and which would be ignored?
Also, has anyone found that fuel allocation is quite limited? I've done away with it because more times than not I ran out of fuel maneuvering into position, before any shooting took place. Also removed the Red Fuel Tank Hit Markers from play.
I almost did away with the altitude rules too, but need them when a plane goes into a spin. I find that once I start combat I hardly ever change the altitude.
I'm sure I have more questions coming.