The first game in this campaign was a thrashing for the humans, we were down 12 honour points.
So, we sent the elders to the mountain, and they beseeched Ara (the creator god); what shall we do?
Ara spake unto them, and they returned to the tribe waiting down in the valley with his words.
They told the tribe "we must get dogs". "What are dogs?" asked the tribe. The elders weren't sure, but mumbled something about "wolves-that-don't-eat-you".
Surely a job for crazy Ela! If she get eaten, no great loss. But in fact, she returns with a pack of wolves-that-don't-eat-her. I think we are ready.

In Scenario 2, the objective is to chase mammoths off the appropriate end of the valley and into your traps. Ara (the creator god) gave us a gift in scenario one, where the Neanderthals with their little stumpy legs had to chase around looking for spoor. Here in scenario two he has smiled on us again, because chasing mammoths is surely a job for a clean limbed, upright species.
Here is the Neanderthal tribe, looking down at their truncated limbs and asking: "who thought this scenario up?"

Below is the valley, with a family of mammoths thinking about the long trek back north to the Doggerland grass plains.

To see how the hunt turned out, go to my blog.
http://macslittlefriends.blogspot.com.au/2017/08/tribal-primeaval-campaign-scenario-2.html