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Future Wars
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SECTOR X - Terrain Project for Necromunda & Killteam
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Author
Topic: SECTOR X - Terrain Project for Necromunda & Killteam (Read 29330 times)
November
Scientist
Posts: 204
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #120 on:
20 March 2020, 11:43:59 AM »
Building a door piece:
A bit of elevation is required with these, as Manufactorum room heigh is higher than in Zone Mortalis.
«
Last Edit: 20 March 2020, 11:45:36 AM by November
»
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Check out:
Sector X
,
White Lions
,
Blood Elves
Ockman
Mastermind
Posts: 1800
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #121 on:
21 March 2020, 05:04:04 AM »
Cool door piece!
Is it possible to open?
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November
Scientist
Posts: 204
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #122 on:
21 March 2020, 02:03:01 PM »
Quote from: Ockman on 21 March 2020, 05:04:04 AM
Cool door piece!
Is it possible to open?
Yeah, it goes sliding off, just like in the previous piece.
Logged
November
Scientist
Posts: 204
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #123 on:
24 March 2020, 01:08:49 PM »
Larger door in early stage.
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November
Scientist
Posts: 204
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #124 on:
12 September 2020, 12:18:17 PM »
Finally had time to slap some paint on these previously built pieces.
Lifter crane and computer panel are magnetized.
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Suber
Supporting Adventurer
Scatterbrained Genius
Posts: 2313
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #125 on:
13 September 2020, 03:52:41 PM »
So much awesomeness
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http://oldschoolworkshop.blogspot.com
OSHIROmodels
Supporting Adventurer
Elder God
Posts: 28291
Custom terrain a speciality.
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #126 on:
13 September 2020, 04:13:41 PM »
Very cool
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cheers
James
BlueSky-
https://bsky.app/profile/oshiromodels.bsky.social
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Instagram account - oshiromodels
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aliensurfer
Mastermind
Posts: 1407
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #127 on:
13 September 2020, 11:14:53 PM »
Very nice
Logged
November
Scientist
Posts: 204
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #128 on:
17 September 2020, 08:02:19 PM »
Thanks for the good word, guys! It's nice to get this project back on the roll. It's been sitting idle for a while in the shelf.
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November
Scientist
Posts: 204
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #129 on:
20 September 2020, 09:41:21 PM »
Another piece in colors.
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November
Scientist
Posts: 204
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #130 on:
25 September 2020, 09:32:12 PM »
And finally in blue...
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Timotl
Scientist
Posts: 307
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #131 on:
26 September 2020, 05:19:20 AM »
Love this project! Would love to see the whole set together....
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Ultravanillasmurf
Elder God
Posts: 10272
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #132 on:
26 September 2020, 08:33:10 AM »
Nice details.
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More on my blog at
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Ockman
Mastermind
Posts: 1800
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #133 on:
27 September 2020, 07:14:54 AM »
Awesome work, friend!
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November
Scientist
Posts: 204
Re: SECTOR X - Terrain Project for Necromunda & Killteam
«
Reply #134 on:
01 October 2020, 05:23:32 PM »
Thanks, guys! I'll certainly try to take some pictures of the whole set, although it is somewhat challenging. Whole of the project is already too big for my coffee/work table, and proper lighting is otherwise difficult to create. But I'll think of something.
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SECTOR X - Terrain Project for Necromunda & Killteam