I am not responsible for the beauty of the pavilion, this is just a copy of the work of the architects. But thanks.
I'll tell you a little about mutants.
We decided to reduce the number of npc on the table, while increasing them. To convey the unpredictability of the Zone, markers, not miniatures, are placed on the table. Some of them are false. As soon as the character comes within 8 "to the marker, it will open. There will be a table with the options for monsters.
Blind dogs
We roll the blue die. Result = the number of dogs in the pack. If the result is one dog, then it is not aggressive. As in a computer game. If there are two or three dogs, then they attack the character. The profile of the dogs is similar to the profile of the zombie. But there is a difference.
Dogs only move in packs. Must remain under the Killing Zone pattern.
When moving, dogs can bend around obstacles. Do not get stuck like walkers.
Dogs can attack characters up to 1 "elevation.
Dog attacks count as walker attacks. One red cube for one dog, two for the second, three for the third.
On a Headshot die, the bite is considered to have caused bleeding. Works like a walker's bite. But you can stop the bed by using a bandage.
However, dogs are difficult to kill. Whoever played a computer game remembers which dogs are nimble. Requires Headshot result. Or twice the superiority of the attack roll versus the defense roll. Other results are not included.
As soon as there is only one dog from the pack, it retreats. Becomes peaceful (cowardly). This is convenient, you can drive her into an anomaly.