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Author Topic: Review: Gamma Wolves- Osprey Games  (Read 1449 times)

Offline Easy E

  • Scatterbrained Genius
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  • Just some guy who does stuff
    • Blood and Spectacles
Review: Gamma Wolves- Osprey Games
« on: 20 September 2021, 02:19:20 PM »


My order of Ash Barker's Gamma Wolves got caught up in the Brexit Blockade, which delayed its delivery to my mailbox.  It is here, and I have taken some time to read it, designed some frames, and run a few simulations to get a feel for how it all works together.  This game is foremost about big robots and their pilots, and the setting is intentionally designed to strip out any other support units.  It is all about building Mecha suits and using them to bash each other.   

Ash did a great job on Designer Notes in his previous game; Last Days.  I recommend fellow designers check it out just for that.  Therefore, I was a bit sad that this game only had a paragraph or two buried in the Acknowledgements section that I almost missed.  However, the few paragraphs and the introduction section sets-out pretty clearly what type of game this is.  The setting is there to explain why other forces are not involved more than anything else and give you some context for your big robot brawls.

In 2291, the Earth is a blasted wasteland split between Arcologies and Free Stations.  Humans can no longer live on the surface of this polluted and irradiated world.  All that is left is to strip the carcass of the previous civilizations.  The Gamma Wolves are operators of mechs who go into this wasteland to gather loot and scrap, and return to civilization to trade it in and power their own crumbling Arcologies.  Pretty dystopian and Mad Maxx, but with stompy robots instead of cars. 

So, let's head into the wastelands and see what we can uncover!

https://bloodandspectacles.blogspot.com/2021/09/review-gamma-wolves-osprey-games.html
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