Magnificent! The figures and setting all work great together - very inspiring!
I’m glad to hear that Xenos Rampant works well. I have it, but haven’t played it yet- the fellow I was most likely to play with tried it and immediately wrote it off after one game (he can he like that). I’m not sure exactly what his issues with it were.
The only thing I didn’t like during my read-through was the shift to 10/5 damage point units rather than the original 12/6 points*. In Dragon Rampant I like how 12 divides evenly by 2, 3,4, 6 which gives a fairly wide set of options for reduced model units (and a 6 point unit still can be divided by 2 and 3. 10 only gives you 2 and 5, and a 5 point unit doesn’t divide evenly, which I find limiting.
I would probably house rule to give units 12/6 damage in Xenos, but I haven’t worked out whether that would mess up other parts of the game play…
* No idea if it’s true, but someone told me the decision to shift to 10/5 was so that units would fit more easily with GW’s 40K unit sizes. If so, I think it was a daft choice - yeah, mirroring GW units might appeal to some players, but I think most folks could figure out a way to apply 12 points to a 10 model unit (2 team leaders have 2 damage points each, others have 1 - done!)