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Author Topic: Solo Adventure? Joseph Curwen's tomb - DUNGEON FINISHED  (Read 11752 times)

Offline northtroll

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Re: Solo Adventure? Joseph Curwen's tomb - DUNGEON FINISHED
« Reply #45 on: 06 May 2013, 03:28:48 PM »
I have a few questions about the boxes,

1. How big are they? They look about 5"x5"x3".
2. Did you use actual wall paper for the house rooms, or was it paper or card stock?
3. How easy is it to move figures in the boxes, or is that less relevant in your solo rules?

I think I may build some boxes out of foam core, as that is what I have to work with.

Offline Oldben1

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Re: Solo Adventure? Joseph Curwen's tomb - DUNGEON FINISHED
« Reply #46 on: 06 May 2013, 04:23:21 PM »
Each box is 10cm by 10cm.  The boxes are 5 cm tall.  It's good for me, although the boxes could be bigger.  Unfortunately the terrain plays a minor role.  Its really just for flavor.  The evem/terrain cards run the game.  You could make bigger boxes of course.

My original idea for the walls was scrapbooking paper, although I couldn't find what I was looking for.  I ended up printing out dirty wallpaper images on cardstock from google and than using woodstain to make them uglier.  I could sent you the picks of them if you want.  PM me.

Offline Mason

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Re: Solo Adventure? Joseph Curwen's tomb - DUNGEON FINISHED
« Reply #47 on: 06 May 2013, 04:30:06 PM »
There are some good free wallpaper downloads here:

http://lostandtaken.com/blog/2009/6/3/vintage-damask-textures-part-ii.html

Bonus: They are free!

Plenty more about on the interweb, just do a search.
 ;)


Offline anevilgiraffe

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Re: Solo Adventure? Joseph Curwen's tomb - DUNGEON FINISHED
« Reply #48 on: 16 January 2014, 01:13:25 PM »
very late to this one, great idea and execution... have found some jewellry boxes that are 9.6cm square that might do the job, but need to think on the interiors...

Offline Oldben1

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Re: Solo Adventure? Joseph Curwen's tomb - DUNGEON FINISHED
« Reply #49 on: 16 January 2014, 05:38:23 PM »
The thread lives. It's alive!

I haven't done much with this thread, although I have been working on dungeon terrain using the same boxes.
http://leadadventureforum.com/index.php?topic=61715.15

I really wanted to make a proper hotel, with rooms, front lobby etc.  There is probably some fantasy bits out there that might help.

Offline twrchtrwyth

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Re: Solo Adventure? Joseph Curwen's tomb - DUNGEON FINISHED
« Reply #50 on: 26 January 2014, 09:31:29 PM »
Excellent ideas. Have you written your rules down?
He that trades Liberty for Security will soon find that he has neither.

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Offline Connectamabob

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Re: Solo Adventure? Joseph Curwen's tomb - DUNGEON FINISHED
« Reply #51 on: 26 January 2014, 11:26:59 PM »
Gonna echo what others have said: the boxes idea is brilliant. You've got me wanting to give it a go.

In fact I think I still have some figures I bought years ago to do a "Curwen's lab" scenario with. I may have to dig those out and do some shameless copycatting. ;)

There was a movie adaptation of "Charles Dexter Ward" back in the 90's called "The Resurrected" that IIRC did a right good job with the dungeon lab stuff.
History viewed from the inside is always a dark, digestive mess, far different from the easily recognizable cow viewed from afar by historians.

Offline Oldben1

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Re: Solo Adventure? Joseph Curwen's tomb - DUNGEON FINISHED
« Reply #52 on: 27 January 2014, 11:41:55 PM »
I hadn't typed anything up formally.  I had monster cards, room cards, and event cards.  Every room you draw 1 of each card.  The event cards would give either an advantage, or a disadvantage to the threshold agent.  I liked the solo play, although I found the combat clunky, kind of mechanical.  I liked some of the variation.

The boxes are simple, but they cut down on the huge amount of terrain I built.  I have an Innsmouth board, a Dunwich board, and a Middle East board. I need so much storage space for it all.
« Last Edit: 27 January 2014, 11:43:46 PM by Oldben1 »

Offline twrchtrwyth

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Re: Solo Adventure? Joseph Curwen's tomb - DUNGEON FINISHED
« Reply #53 on: 27 January 2014, 11:48:17 PM »
What does the room card do? The monster cards seem straightforward. Do the event cards give advantages/disadvantages like pluses/minuses to combat or other effects?

Offline Connectamabob

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Re: Solo Adventure? Joseph Curwen's tomb - DUNGEON FINISHED
« Reply #54 on: 28 January 2014, 12:40:17 AM »
Room cards could describe special conditions that apply to different rooms. Like, say "this room is full of heavy gas, all chars -1 Con cumulative per turn while inside", "this room is smeared with muck, all wounds gained within make an additional hit roll for infection/toxic shock", "Climate in this room is -30C, all non-movement activities take a Dex penalty determined by Con stat"...

That's just a guess though.
« Last Edit: 28 January 2014, 12:52:51 AM by Connectamabob »

Offline Oldben1

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Re: Solo Adventure? Joseph Curwen's tomb - DUNGEON FINISHED
« Reply #55 on: 28 January 2014, 01:41:06 AM »
Can't find the cards at the present, I'll root around.  In a nutshell:

Room cards create the actual layout of the tombs.  I made different sized rooms, dead ends etc.
You could also add terrain cards as well.  Barrels, boxes, summoning stones etc.

Creature cards come from the game, and can reflect the style.  Curwen's tomb had a lot of constructs.

Event cards were for flavor.  Target monster has summoning sickness.  Room is dark target creature gets a sneak attack.  Gun jams.  Character phobia.

I also had reward cards for larger monsters.  When defeated you find a shotgun, map piece, torn journal page.

I hope this helps.  I'll look for the cards, I'm pretty sure they are gone.  Let me know if you want more advice or follow up.

Offline twrchtrwyth

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Re: Solo Adventure? Joseph Curwen's tomb - DUNGEON FINISHED
« Reply #56 on: 28 January 2014, 08:01:46 AM »
Thanks for the run down. That seems pretty clear. Cheers.

 

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