Hi folks,
I'm brand new to the game and am starting with Dark Alchemy. Once I'm comfortable with the rules, I'll introduce my sons to the co-op game.
So, I've played the first scenario a couple times and there's one thing I'm unclear on.
Is this the correct order if I lose initiative:
1. Monstrosity activates
2. Wizard phase
3. Soldier phase
4. Creature phase?
Or do the creatures go after the Monstrosity does? In the solo rules, it seems as if they don't go until the creature phase. But in the co-op rules, they spawn and activate immediately.
If I DO win initiative, is it:
1. Wizard phase
2. Monstrosity
3 Soldier phase
4. Creature phase
Now that I've written it out, i guess I'm just asking if the creatures go with the Monstrosity or in their own phase, when you are playing the solo game? And is it in fact different in the co-op game?
Also... Is it just me or does melee seem to be something you want to avoid at all cost? Unless I'm playing it wrong but my dice rolls are literally killing my guys in one attack. The huge difference between the roll and my armor is enough to wipe them out.