*

Recent Topics

Author Topic: Down on the Farm - AAR  (Read 1351 times)

Offline Vagabond

  • Mastermind
  • Posts: 1787
    • Vagabond's Wargaming Blog
Down on the Farm - AAR
« on: 18 March 2025, 06:54:11 PM »

?That damn dogs still with us? exclaimed Sir Marmaduke, looking out of the rear window, ?doesn?t he ever tire?.

?Stop the bus and let her in? cried Amelia.

?I?ll not have dog hairs and muddy paw prints all over Esmeralda?s upholstery, it?s still in pristine condition, factory fresh don?t you know. It?s bad enough that we picked up that scruffy oik on the road side without having a dirty dog in here as well?.


I was that scruffy oik he was referring to and I suppose he had a point, I?d spent a few days on the road, trying to stay out of trouble but sometimes it just follows you around like a stray dog. I?d been quite happy sailing my 24? yacht up and down the east coast until the day I pulled into Boston Creek just as it went dark and they came aboard. Three of them, wild eyed, arms flailing, screaming BRAINS, what the hell, they were dripping blood and other matter that I didn?t want to even think about let alone see on my scrubbed pine decks.
?Get the hell off here? I shouted, one tripped on the foresail sheet and fell overboard with a splash but the other two came at a stumbling walk along the side decks. One on either side, well it?s not a big boat they had to do that. I shoved one with the boat hook and his arm fell off. What the hell, so I hit him, a wild scything blow and the hook end of the boat hook stuck in his leg and I pulled. Damn me if his leg didn?t fall off. Strangely with only 1 leg and 1 arm he seemed out of balance and fell overboard. The first one had gone down with only a splash and hadn?t reappeared so I didn?t worry that this one would do any better. It?s not often you see a one armed, one legged person doing the crawl. Well not in the water at least, although I?ve since seen them doing it on land and a damn funny sight it is.

Well until you realise that if you don?t move they will grab you and then eat you?.eventually.

The third one made a grab for me and I dodged but caught the hurricane lantern a glancing blow with the back end of the boat hook and smashed the glass cover, oil spilled onto the deck. Burning oil and that was it, Maybelle caught fire, it ran along the deck like a goblin and caught the sails that were still lightly furled. I went over the side like a fish and struck out for the shore, only a few yards away. The last figure burned like a pitch torch, screaming and howling before sliding down onto the deck. Maybelle was an inferno and I took to the road.

Three days later I had my thumb out, waving in the air and got a lift from these people in Esmeralda.

?Let the dog in Marmaduke? said Delores, ?Amelia is right, she?s proved her worth these last few days, even pulled your cherries out of the fire on one occasion, I don?t see why???..


And the sentence was never finished because Amelia who was driving, hit a pothole and there was a loud popping sound at the front right tyre blew.

?No spare I?m afraid? muttered Marmaduke ?but this is Jack Snipes place and very coincidentally he refurbishes Esmeralda?s in his spare time. There?ll be tyres in the barn?.
?I wonder if he?s still about the place? and was just about to shout Hello Jack when Delores put her hand over his mouth. ?Don?t be such an old fool, They might be here too?.

By ?They? she was referring to the creatures who had boarded my boat, bloodthirsty humanoids (a bit like Politicians or Bankers) who try to devour you alive and make you dead, sometimes you even come back after being devoured, alive but dead! Or is that dead but alive?

It?s a bit complex and I don?t fully understand the process but haven?t studied it seriously yet.


Sure enough there was a small group of Things that Amelia kept calling Zombies, I think she read a lot of pulp fiction when she was younger and has associated these things with fanciful creatures from her books. Thank goodness it wasn?t Fairy Tales she read rather than Pulp Fiction or we?d be fighting Giants, Gobblins and Trolls.

Anyway they appear to be attracted to humans, generally as I?ve said to devour them. Their eye sight seems to be pretty good, hearing not so good and their brains seem to have dissolved into some sort of jelly like mush, so they are as stupid as stupid gets.

Well this is the opening of a Zombie Adventure, They seem all the rage at the moment and were the reason I got back into wargaming 7 or 8 years ago so I've posted the full game on my blog, https://vagabondswargamingblog.blogspot.com/2025/03/down-on-farm.html

Hopefully you're at such a loose end you might pop over there and have a gander.
Cheers

Offline CapnJim

  • Galactic Brain
  • Posts: 5443
  • Gainfully unemployed and lovng it!
Re: Down on the Farm - AAR
« Reply #1 on: 18 March 2025, 07:37:17 PM »
Three cheers for Sister Monica!  I can tell you, from personal experience, a nun with a yardstick is not to be trifled with.

Lovely report, my good man.  Looking forward to more, should you be inclined to provide them...
"Remember - Incoming Fire Has the Right-of-Way"

Offline Legionnaire

  • Mastermind
  • Posts: 1229
  • Swede, enjoying creating narrative games.
Re: Down on the Farm - AAR
« Reply #2 on: 18 March 2025, 10:49:13 PM »
Resurrection!!!  lol Verily!  lol

Welcome to the zombie gaming madness that seems to have really caught on with the LAF community this year. I'm kind of the odd one out playing by different rules but nevertheless, I really enjoy seeing what others are up to.

A most entertaining tale sir! I had a few chuckles along the way, very amusing and nice figures and table. I hope to read more about these colourful character's escapades.

With regards,

Legionnaire.
The most important thing in the hobby is that you're having FUN! Doesn't matter if you win or lose.

Offline Doug ex-em4

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2887
Re: Down on the Farm - AAR
« Reply #3 on: 19 March 2025, 01:36:24 PM »
Cracking report - I particularly enjoyed the 3.30 at Wincanton. Your slight in-game rules mods seem very reasonable. That?s the 4th time that scenario has been played between the three of us and it went differently each time.

Oh, and nice bus, by the way ;)

Doug

Offline Sunjester

  • Mastermind
  • Posts: 1811
Re: Down on the Farm - AAR
« Reply #4 on: 19 March 2025, 03:44:56 PM »
Welcome to the Zombie RV/MH/Stagecoach madness. A great looking game and I think you will find Sister Monica a useful addition to your team.

Offline mikedemana

  • Galactic Brain
  • Posts: 4561
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Down on the Farm - AAR
« Reply #5 on: 19 March 2025, 07:28:46 PM »
What better time for you to enter the fray when there are rumors of a Wing Commander Vaggers dying to zombies in an alternate Marvel movies timeline...?  :D lol

I haven't used a dog in the game, yet, as my survivors keep picking up new recruits! I am tempted to actually pre-roll (and re-roll?) the search points as GM so that we don't keep piling up more recruits. Maybe I will also give a 4-leaf clover to each survivor that successfully finds stuff that can be used as a re-roll? Since supplies are so important to my "Road Trip" campaign.

Anyway, great write-up and photos! Look forward to the next chapter...  :-*

Mike Demana

Offline nozza_uk

  • Mastermind
  • Posts: 1269
    • The wargaming world of Nozza
Re: Down on the Farm - AAR
« Reply #6 on: 21 March 2025, 03:30:10 PM »
Cracking write up. Enjoyed the encounter.

I like the room template. Makes me think about using ZombieRV on a Cluedo board!

Loved your comment about the spawn points. Just where are all those zombies coming from? It would make sense if the spawn points were on a table edge.
« Last Edit: 22 March 2025, 08:23:41 PM by nozza_uk »

Offline Spinal Tap

  • Mastermind
  • Posts: 1429
Re: Down on the Farm - AAR
« Reply #7 on: 21 March 2025, 04:03:30 PM »
Superb.

That's one hell of a horde near the end.

Offline mikedemana

  • Galactic Brain
  • Posts: 4561
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Down on the Farm - AAR
« Reply #8 on: 21 March 2025, 04:16:54 PM »
Loved your comment about the spawn points. Just where are all those zombies coming from? It would make sense if the spawn points were on a table edge.

When I do my 6-player games, I have two spawn points spaced out on the centerline of the board. The third "point" is for each individual zombie rolled to come in on a random place on the board edge. So, if it is 4 Zombies rolled, we roll four times to see where on the board edge each comes in.

I don't think it would unbalance the game for the spawn point to be a board edge, as long as it is not tucked away in some unimportant corner.

Mike Demana

Offline Vagabond

  • Mastermind
  • Posts: 1787
    • Vagabond's Wargaming Blog
Re: Down on the Farm - AAR
« Reply #9 on: 22 March 2025, 05:40:40 AM »
Cheers guy's thanks for your positive comments and welcome.

Regarding spawn points, my previous set of rules generated a random number of zombies in random places on the board at the beginning of the game.
Then they generated a random number of zombies when something attracted them,  such as noise.  They were then placed on the board 12" and a random direction from the source of the noise.
 
This changes the dynamic of the game quite a lot. Currently because you know where they are going to spawn, tactics revolve around keeping out of line of sight of the points, and moving the horde 9" away from any noise you are going to make.  Effectivly it means you have quite a lot of control of the game.
Randomly generating the arrival point takes away that control by making them much less predictable. Also having them appear quite close to the noise neans they're an immediate threat, although on a 2ft sqare board the table edge is probably an immediate threat.as well.
The other side of the coin is that zombies are probably fewer in number, and hordes build up slowly because they are individually place and only congregate when attracted to noise or sight of food/survivors.

Mikes idea of designating buildings or some other point that zombies can issue forth from takes away the issue of them appearing out of thin air at a specific point.

There's lots of options to customize the arrival points to suit our own individual sensibilities.  :D
Cheers

Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5315
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Down on the Farm - AAR
« Reply #10 on: 29 March 2025, 06:48:26 AM »
Superb report on your blog. Very much 'edge-of-the-seat' stuff!


 

Related Topics

  Subject / Started by Replies Last post
15 Replies
6170 Views
Last post 15 March 2011, 08:48:05 PM
by pauld
8 Replies
2091 Views
Last post 04 January 2012, 07:28:27 PM
by Colonel Tubby
0 Replies
962 Views
Last post 25 March 2012, 09:15:47 PM
by Yankeepedlar01
16 Replies
4174 Views
Last post 06 May 2013, 07:43:32 PM
by Suber
36 Replies
8696 Views
Last post 07 December 2014, 03:17:27 AM
by Constable Bertrand