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Author Topic: Super Hero rules  (Read 2437 times)

Offline joroas

  • Galactic Brain
  • Posts: 7802
Super Hero rules
« on: 08 May 2009, 05:57:26 PM »
I have a large collection of Heroclix that I want to rebse for tabletop gaming.  Any decent rule sets out there?
'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'

Offline Froggy the Great

  • Scatterbrained Genius
  • Posts: 2415
  • ...let slip the frogs of war.
    • My deviantArt gallery of painted figures
Re: Super Hero rules
« Reply #1 on: 08 May 2009, 06:05:40 PM »
The Rattrap games are just crying out for a be-superization.
You, sir, are not allowed to attempt a takeover of the solar system until your octopus sobers up.

Offline Operator5

  • Scatterbrained Genius
  • Posts: 3344
  • The Silent Sentinel
    • Rattrap Productions LLC
Re: Super Hero rules
« Reply #2 on: 08 May 2009, 06:06:36 PM »
Maybe one day Froggy. :)

But right now Super System seems to be game of choice for supers.
Richard A. Johnson
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Offline pixelgeek

  • Scatterbrained Genius
  • Posts: 2333
    • Zac's gaming blog
Re: Super Hero rules
« Reply #3 on: 08 May 2009, 06:13:13 PM »
Another vote for SuperSystem. Great game and it lets you build your hero the way you want them to be

 

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