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Author Topic: How to model firing over intervening terrain at different levels?  (Read 767 times)

Offline Schogun

  • Mad Scientist
  • Posts: 963
Firing up or down over terrain taking into account relative height and position of the terrain.

What rules handle this best without getting overly mathematical?

Thanks

Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
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  • Posts: 28292
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: How to model firing over intervening terrain at different levels?
« Reply #1 on: 01 August 2021, 09:15:09 PM »
I've done it as either adding or taking away between a half and a third of the respective height difference between the target and the shooter.

Offline Dolnikan

  • Librarian
  • Posts: 192
    • Dolnikan Games
Re: How to model firing over intervening terrain at different levels?
« Reply #2 on: 03 August 2021, 10:02:00 PM »
The simplest way is to just measure the actual distance. That should usually give pretty reliable results. But otherwise, it can become difficult because outside of going for a simple Pythagoras, you get wonky systems where you add the height or things like that.

 

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