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Author Topic: Sci Fi Skirmish Rules?  (Read 2713 times)

Offline Bobble

  • Scientist
  • Posts: 446
Sci Fi Skirmish Rules?
« on: April 05, 2014, 09:14:24 PM »
Hi,
I'm looking for a set of sci fi skirmish rules (5-10 minis per side) that include alien races,robots,vehicles etc anyone have any ideas?

Steve

Offline nic-e

  • Scatterbrained Genius
  • Posts: 2073
    • Mystarikum
Re: Sci Fi Skirmish Rules?
« Reply #1 on: April 05, 2014, 10:55:13 PM »
deadzone. it has everything you're looking for if not already ,then soon.
never trust a horse, they make a commitment to shoes that no animal should make.

http://mystarikum.blogspot.co.uk/

Offline Achilles

  • Mad Scientist
  • Posts: 763
  • Heal them, with fire from above.
    • Guerrilla Miniature Games
Re: Sci Fi Skirmish Rules?
« Reply #2 on: April 06, 2014, 02:24:36 AM »
In no particular order;

AE Bounty
Victory Decision - Future Combat
Infinity
Necromunda (Free)
Skank
AR:SE
No Limits

That should get you started. :) 

All life is an experiment.
The more experiments you make, the better.
To see more painted Toy Soldiers, check out my Blog!

Offline Shawnt63

  • Scientist
  • Posts: 279
  • If we don't end war, war will end us.
Re: Sci Fi Skirmish Rules?
« Reply #3 on: April 06, 2014, 04:00:36 AM »
How deep into the future? INEPTT covers aliens and near future.
To join INEPTT Yahoo Group email me at - inep-subscribe@yahoogroups.com
or visit the site here - https://groups.yahoo.com/neo/groups/INEP/info

Offline Bahir

  • Scientist
  • Posts: 210
Re: Sci Fi Skirmish Rules?
« Reply #4 on: April 06, 2014, 11:33:15 AM »

Offline Simlasa

  • Scientist
  • Posts: 225
Re: Sci Fi Skirmish Rules?
« Reply #5 on: April 06, 2014, 01:45:15 PM »
On the pulpier end there's also Fantastic Worlds.

Offline twrchtrwyth

  • Scatterbrained Genius
  • Posts: 3879
  • Don't join dangerous cults: practice safe sects.
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Re: Sci Fi Skirmish Rules?
« Reply #6 on: April 06, 2014, 02:31:50 PM »
Rezolution. Lots of fun in my opinion.
He that trades Liberty for Security will soon find that he has neither.

Benjamin Franklin

Offline freewargamesrules

  • Librarian
  • Posts: 105
Re: Sci Fi Skirmish Rules?
« Reply #7 on: April 06, 2014, 07:03:35 PM »
and you can add Savage World Showdown

Offline Daeothar

  • Supporting Adventurer
  • Galactic Brain
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  • Posts: 6682
  • D1-Games: a DWAN Corporate initiative
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Re: Sci Fi Skirmish Rules?
« Reply #8 on: April 06, 2014, 08:12:18 PM »
Echoing Infinity; one of the best balanced systems I've played, and really tactical.

Can't go wrong with the excellent miniatures either of course.  8)

But should you find them too expensive (and granted; they are not cheap), I've seen rumours here on LAF that someone had adapted the rules to Star Wars, which should prove pretty cheap, if one were to use the prepainted WotC minis...
Miniatures you say? Well I too, like to live dangerously...


Offline Rhelyk

  • Librarian
  • Posts: 141
Re: Sci Fi Skirmish Rules?
« Reply #9 on: April 06, 2014, 08:20:35 PM »
http://www.pulpalley.com/

I'm a big proponent of Pulp Alley. Pulp Alley isn't officially about aliens or sci-fi, but it's so open ended you can use it for exactly that. I just played a Stormtroopers vs Rebels in Mos Eisley battle last night in fact. The traits allow for a ton of customization, the rules are simple enough to be superquick and easy and the missions are all objective based. It's a narrative game, almost an RPG-lite but with the way the rules are written, much of it forms the narrative for you as you go. You can get the quick-start rules for free which is the full rules without the warband creation and only 1 scenario.

Offline n815e

  • Mad Scientist
  • Posts: 588
Re: Sci Fi Skirmish Rules?
« Reply #10 on: April 06, 2014, 09:29:07 PM »
What kind of focus? Military or corporate/gang?

Offline pixelgeek

  • Scatterbrained Genius
  • Posts: 2331
    • Zac's gaming blog
Re: Sci Fi Skirmish Rules?
« Reply #11 on: April 07, 2014, 12:06:31 AM »
Might not be difficult to adapt the In the Emperor's Name rules

http://iten-game.org

 

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