Could you give a synopsis of how the scenario and objectives are generated in the game? Thinking they might be an interesting set of rules if I knew how that portion worked?
The rule book has 6 basic scenarios. We either roll for one or just pick what we want to play.
Most of the "basic scenarios" from the book have 5 random plot points.
First, you will roll 1d10 to determine a "type" for each plot point. This will result in something like Treasure, Contraband, Encounter, and so on.
Next, you'll roll on the appropriate table to generate something more specific. For example, on the Contraband table, you could roll Hijacked Chemicals, Smuggled Gold, a Hidden Bomb, and the like.
Lastly, you'll determine which one will be the Major Plot Point. Based on the players and the scenario this is usually easy to agree on, or randomly selected. After that, you roll to determine how you were drawn in to the scenario (Long Lost Friend, Local Authorities, etc), and what is at stake (Revenge, The Lives of Many, Justice, etc.).
It is all really fast and easy -- and also optional. So there is plenty of room for adding in your own creative elements and story ideas.
I hope that helps.