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Author Topic: SOLO Gladiator Rules  (Read 6110 times)

Offline Gibby

  • Scatterbrained Genius
  • Posts: 2446
Re: SOLO Gladiator Rules
« Reply #15 on: 18 July 2013, 12:42:54 PM »
The problem with Gladiator games is that once the figures have engaged then they usually will stay in place as the rules for the actual rough and tumble of a scrap are abstracted in most wargames. Apart from the odd push-back or stumble (which usually finishes the fight) any figure movement would surely just be arbitrary to show they're circling and feinting etc. It's the flaw I have noticed with the more popular Gladiator rulesets anyway...

Offline NickNascati

  • Scatterbrained Genius
  • Posts: 2253
Re: SOLO Gladiator Rules
« Reply #16 on: 18 July 2013, 01:20:03 PM »
So maybe then Gladiator Games are what they are and the lack of tabletop movement has to be there.

Offline Furt

  • Scatterbrained Genius
  • Posts: 2675
  • Blood on the Sands
    • Blood on the Sands
Re: SOLO Gladiator Rules
« Reply #17 on: 18 July 2013, 01:55:23 PM »
So maybe then Gladiator Games are what they are and the lack of tabletop movement has to be there.

This exact problem is what prompted me to try my own hand at a set of gladiator rules. There is a lot of movement in Blood on the Sands, admittedly a "push back" mechanic after an attack, but it does force the players to try and keep their gladiators away from the wall. Placing objects (pits, pillars etc) or even fallen weapons in the arena makes this jockeying back and forward important and hazardous. Also a flanking attack will spin the combat around and is a good tactic to try and position an opponent where you want him.

As for it's solo playability - that's yet to really be seen.  :)
“A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.”

http://adventuresinlead.blogspot.com/


 

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