Picked up DR and I must say it's the new Hottness in my basement and I'm working to spread the word at my FLGS. I've played games w my gaming group and my 8 year old and everyone loves the system and the potential.
I'm building war bands out of my D&D collection and wanting to model the powers a little more closely. Does any one see a big problem with adding a single spell power to a monster at a one point cost? For example I want my umber hulks to have their iconic confusion power in the form of 'befuddle the'.
In general, what are the reasons for limiting the Spell Caster power to so few troop types?
(I'm not asking permission, I know it's my game now, I'm asking if there are any rules pitfalls I'm not seeing?)