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Author Topic: Fictional Scenario set in Mali 1975  (Read 1461 times)

Offline CLT40K

  • Bookworm
  • Posts: 70
Fictional Scenario set in Mali 1975
« on: June 09, 2017, 03:36:28 PM »
AAR for a game I ran for my friends Kim and Ian...

The game was set around a fictional French intervention in Northern Mali in 1975.  I pretty much just followed the pattern of the 2008 intervention as I gave the pre game briefing…  I would have run it for 2008 but I don’t quite have the models for it yet.

Overall the sides were evenly matched.

3 x 10 man Foreign Legion squads
3 x AMX 30s
4 x 10 man rebel squads
4 x T-54/55s
The French had better shooting and morale but the rebels had more stuff on the table.

Both sides also had mortar spotters.

The game was an encounter with two buildings in the center of the village as objectives.  Kim, who played the rebels had positional advantage because he was able to get into position quickly and his mortar spotter had some great luck.

Also, I put a bit of a twist in the game for the French:  Rules of Engagement

Could not fire at enemy forces unless fired on first.
When firing on troops, they had to make positive ID before engaging (ie, a leadership roll)
Could not target enemy in buildings unless they received more than 2 fire actions from that location- if damaged they would be penalized in Victory Points
No troops could occupy the Mosque
One the French lost 5 infantry or a tank, they could call in to get the RoE relaxed
Once relaxed, they could engage enemy forces in buildings with positive ID
The Mosque was no longer off limits
They would be penalized for destroying any buildings, but weren’t prohibited from targeting them
Couple of lessons learned

Having an actual mortar team on the table really wasn’t all that value added.  I think I’ll just stick with spotter teams.  Also, we’ll make them the ONLY ones who can call in mortar fire (unless special rule – ie, any american squad can call in a fire mission)
Need to remember that you can “hit the deck” even when in the open, this will diffuse some of the ugly that mortars brought.
3 squads is just too few.  I think I need to bump the expectation up to 5-6 from 3-4 for a game.  Once Ian lost one of his FFL squads, I could tell it hurt his feelings.  Having more on the table will help absorb the impact of bad luck.
So here was the town….  the tan building in the foreground and the hotel across the street were the two objectives.

On to the pics





The rebel Forward Observer was responsible for taking out an entire squad… Once RoE was lifted, he was the first target….

Because of RoE and Ian’s failure to get it lifted for 3 turns, Kim was able to get most of his forces into position…

Ian tried to pop smoke and advance, but the rebel weight of fire just tore that squad up… they ended up losing half their force and pinned down.


These are the rebel squads that put Ian through so much hell in the grove…  Kim’s tanks on the other hand didn’t have the same level of success…

Ian missing the fighters in the mosque with a mortar strike….


Game ended with Kim up 5-3 in victory points over Ian

Kim got points for – 1 First blood, 2 enemy units destroyed, 2 objectives taken

Ian got points for – 3 enemy units destroyed
-------------------------------------My 40K Blog:  For the Throne

Offline Marine0846

  • Supporting Adventurer
  • Galactic Brain
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  • Posts: 6636
Re: Fictional Scenario set in Mali 1975
« Reply #1 on: June 09, 2017, 05:28:30 PM »
Good looking game.
Like it a lot.
Semper Fi, Mac

Offline juergen c. olk

  • Supporting Adventurer
  • Scatterbrained Genius
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  • Posts: 2402
Re: Fictional Scenario set in Mali 1975
« Reply #2 on: June 10, 2017, 10:15:20 PM »
beautiful looking game..really like the weathering on the tanks.

Offline Vagabond

  • Mastermind
  • Posts: 1681
    • Vagabond's Wargaming Blog
Re: Fictional Scenario set in Mali 1975
« Reply #3 on: June 10, 2017, 11:42:32 PM »
Nice board which ties in well with the buildings. Like the way you have painted the buildings as well. The splodges of colour on them looks really good, better than an overall dry brush.

Offline von Lucky

  • Galactic Brain
  • Posts: 8796
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: Fictional Scenario set in Mali 1975
« Reply #4 on: June 11, 2017, 03:37:47 AM »
Very nice looking table with that terrain and miniatures, and the scenario learnings sounds like the next game will be even better.

What rules did you use?
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline GamesPoet

  • Scientist
  • Posts: 300
Re: Fictional Scenario set in Mali 1975
« Reply #5 on: June 11, 2017, 04:34:52 AM »
Figures and scenery look very good!

Offline CLT40K

  • Bookworm
  • Posts: 70
Re: Fictional Scenario set in Mali 1975
« Reply #6 on: June 11, 2017, 10:56:37 PM »
Thanks for the comments...

The buildings aren't mine...  I bought them from Crescent Root Studios
http://www.crescent-root.com/pages/Product/15mm/15S1/15s1.html

The mat was mine...  used spray stone on felt, spraypainted it with ArmyPainter desert yellow and then a drybrush of white.... same with the hills.

Offline Schriv

  • Librarian
  • Posts: 108
Re: Fictional Scenario set in Mali 1975
« Reply #7 on: June 12, 2017, 12:27:27 AM »
I was about to ask where the buildings came from..
Anyways, your table and game set-up look fantastic.
Proud member of that peculiar subspecies of humanity known as U.S. Marines.

 

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