A fiction scenario with Pikemans Lament rules
The Battle of Starynovosk
Map:
A1: Voidova A5: Starynovosk C2: ford (crossed with half move), Cow pen. D4: Farm (Farmhouse, Granary, nearby crops) F5: Pond
The stream can be crossed only from the ford at half speed. The villages, the woods and the farm area are considered rough going.
Swedes: Four units of Swedes are already on the NE road. One unit of Grenadiers, two units of invalid and wounded (one carries the money wagon), one unit of regimental guns (two shots remaining). Colonel Blohm enters (with move activation) from G4 on Turn 2. On Turn 3, one unit of Swedish infantry and a squadron of Valaks enter from G4.
Russian: Two units of villagers (clubmen) have been barricaded in front of Voidova and Starynovosk roads. C5: Dismounted Cossacks (clansmen), have the order to burn the farm, the granary and the nearby crops. G1: Mounted Cossacks (Dragoons) approaching. They have order to hide behind the trees and harass the Swedish column.
On Turn 2, Major Zdravin, two units of Russian infantry and one unit of Garrison Troops enter from C1. On Turn 4, two more units of Garrison Troops enter from A4.
And the cows?
Major Zdravin gave order to the villagers to arm themselves as fast as they could. Voidova is renowned for its famous bovine production. But, the peasants, in their haste, left the cow pen door open! So, now we have two cattle herds roaming free! Each round, they make a random move 4” with D6: 1,2 they turn 45o to the left, 3,4 turn 45o to the right, 5 they stand one round, 6 they move straight forward. If they touch the stream, they stand one round to drink, next round they make a 180o turn and move straight. The cows hinder the movement of the troops. Also, you cannot shoot if the cows are between you and the enemy.
The cows move first, then the Swedes, then the Russian. The invalid units, the treasure wagon and the cannon move on the road with 5” and out of the road with 4”.
Honor points:
Swedes: 1 points for each unit exiting through the Starynovosk-Voidova line, -2 points for each invalid and wounded unit that perish, plus the value points for every Russian unit destroyed. 1 point each if they manage to hold for one turn the farmhouse, the granary or the nearby crops. 1 point if they take fresh water from the pond. Water is needed to put out the fire of the farmhouses with 8+. If there is an umpire, the Swedish player needs not to know this info from the start.
Russian: 3 points if they capture the money wagon, plus the value points of each Swedish unit destroyed and half the value points for each Swedish unit that remains or leaves the table half strength. 1 point for each of the two cowherds they manage to corral back to the cow pen. One point each if they manage to burn (with 7+) the farmhouse, the granary or the nearby crops.
The game ends if the Russians lose 5 units or the Swedish 4, or when all the Swedes leave the table.
If the Swedes pass two units through one of the villages, the game ends automatically.
Plus 5 honor for the one who meets the game end condition.